Re: [Evolution] Further compile problems for evo 2.4.1 on FC4

Thanks for the feedback, I wasn't too sure the best way as its the first time.

Just had a quick look at e-p archives, didn't see posts by you there.

Please send all patches to evolution-patches [1] or discuss coding
related issues with the hackers on evolution-hackers [2]. Subscribe
first, otherwise your mails will be held for moderation until some brave
soul wades though the spam and posts by non-subscribers to flush them.

Also can someone look at the prototype for the header file as its well
over my head and I' like to move to evo 2.4.1 as I've noticed a few
weird bits running 2.4.0 with a backend!

Applies to this as well. This list is not the correct place to discuss
any coding related issues.



char *t="\10pse\0r\0dtu\0  ghno\x4e\xc8\x79\xf4\xab\x51\x8a\x10\xf4\xf4\xc4";
main(){ char h,m=h=*t++,*x=t+2*h,c,i,l=*x,s=0; for (i=0;i<l;i++){ i%8? c<<=1:
(c=*++x); c&128 && (s+=h); if (!(h>>=1)||!t[s+h]){ putchar(t[s]);h=m;s=0; }}}

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