Re: [Evolution] Evolution over ethernet



On Thu, 2001-11-15 at 20:46, Janne Morén wrote:
A reason people haven't run it remotely is probably that it's quite
painful to do so; part of it is the constant redrawing (which is barely
noticeable locally, but is slow over the net), and partially because
it's so difficult  (or, at least, was) to get it running over an SSH
connection at all. Only after a remote 'killev' and 'oaf-slay' would I
get anything more than just the mail-shell (and then only sometimes -
looked like a timeout issue or something).

I have been using this for weeks over ssh without a problem!! Where are
other people having problems?? It doesn't appear slow to me either.  I
am running it on an ethernet.. by ssh to the server then exporting the
name of the local display and starting evo.  killing and slaying is not
required.






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