Re: Clone of 2048 for Gnome



Hi,

As suggested and following interest from other GNOME developers I just
created the gnome-2048 repo and pushed the code. Please let me know if
there is anything wrong and if I can do something to fix it.

Best regards,
Juan.

On Mon, 2015-01-05 at 11:24 -0600, Michael Catanzaro wrote:
Hi,


On Mon, Jan 5, 2015 at 8:01 AM, Yosef Or Boczko <yoseforb gnome org>
wrote:
E.g., I think it is not right for the scoreboard to be a tiny
GtkLabel > in the header bar.


Putting the score in the header bar is actually pretty typical for us.
I would prepend "Score: " to the label, and take advantage of
GtkLabel's markup capabilities to make that portion of the label bold,
like in Five or More.


Remember also that GNOME is all-caps, but we don't usually use GNOME
in the title of the apps that we display to the user, except in the
appdata file (so that it's distinguished from other 2048 games in the
software center). E.g. if you start GNOME Chess, the display name is
simply Chess.

Also, I'm thinking of eventually proposing gnome-2048 to be a
Gnome > module. I have received positive feedback in games-list on
this kind > of > game, it is in the scope of the Gnome games
'bundle'. Right now I have > not yet made an official release, and I
have not packaged it for any > distro. However, I wonder what are
the chances of this game to be > hosted > in git.gnome.org and take
advantage of Gnome's infrastructure.


You can actually move it to git.gnome.org yourself, since you have a
GNOME account, following these
steps: https://wiki.gnome.org/Git/NewRepository


The project prerequisites page says you should have one public release
already. That rule is a little stricter than I think is applied in
practice. At the latest, I would move the project to git.gnome.org
immediately before you make the first public release (which you would
handle just as you did for Dictionary).


Getting it into the official gnome-apps moduleset (which should be
your goal, probably for 3.18) requires permission from the release
team. I wouldn't worry about this too much, but I'd rather wait until
you've polished up the game a bit more before requesting this.


Michael





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