Re: GNOME Games split
- From: Allan Day <allanpday gmail com>
- To: "Thomas H.P. Andersen" <phomes gmail com>
- Cc: GNOME Games List <games-list gnome org>, GNOME Desktop Development List <desktop-devel-list gnome org>
- Subject: Re: GNOME Games split
- Date: Fri, 16 Nov 2012 13:43:53 +0000
Allan Day <allanpday gmail com> wrote:
> Thomas H.P. Andersen <phomes gmail com> wrote:
>>>> When I looked at this last, I came up with the shortlist of aisleriot,
>>>> sudoku, iagno and tetravex. These seem to cover the categories you
>>>> describe above. They also have concepts that are clear and easy to
>>>> pick up. While people might like mines, I don't think it makes a good
>>>> default game: it seems rather archaic.
>>>
>>> I guess this needs to be finished - I say since no opposition then just let
>>> the design team (i.e. Allan) here decide. I would suggest reconsidering
>>> mahjongg, imo it's one of the nicer looking games and it plays the best on
>>> touch devices. Thomas - do you want to update jhbuild?
>>
>> Sure I can do that this week. Allan, is the list final?
>
> The list I came up with was fairly tentative, but I'd be happy to go
> with it if there aren't any opposing views.
Some thoughts on this...
>From a design point of view, a core application is one that is
preinstalled and cannot be removed. It is a part of the system. In
that respect, it might make sense not to have any games in the core
application set - games are something that people may well want to
remove, and it is hard to see them as being a part of the system.
The problem with this is that we don't have a very good application
installation story. If it was easy to browse what games are available
and see which ones are popular and highly rated, then the idea of not
preinstalling applications becomes much more appealing.
Allan
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