When you release GNOME 3.0 would it be based on OpenGL 3.0 standard or former one? U. ----------------------------------------------- "Every kind of peaceful cooperation among men is primarily based on mutual trust and only secondarily on institutions such as courts of justice and police." - Albert Einstein (1879 - 1955) > Subject: RE: Waiting for GNOME 2.30 (=3.0) > From: uzytkownik2 gmail com > To: urosn live com > CC: jhs jsschmid de; desktop-devel-list gnome org > Date: Sat, 12 Sep 2009 18:48:41 +0200 > > On Sat, 2009-09-12 at 17:39 +0100, Uros Nedic wrote: > > Thank you for answer. When someone joined on this list for > > only a month, it is very hard to track everything what has > > been discussed. Some digest like this always helps. > > > > Regarding 3D, do you plan to implement Gallium3D approach > > or you will do it in old fashioned way? > > > > Uros > > > > AFAIK Gallium3D is rather an architecture of drivers then public API. > OpenGL (DirectX from Wine - whatever.) uses Gallium3D under the hood but > you are suppose to use OGL/DX etc. interfaces instead of G3D. > > Therefore G3D as it have nothing directly in common with Gnome. It will > use OpenGL API, which in future will be based on G3D drivers - but from > programmer standpoint (or user if we exclude speed) there is no > difference (you use the same API). > > Gallium3D is 'interesting' only for driver writers. > > Regards See all the ways you can stay connected to friends and family |