RE: Waiting for GNOME 2.30 (=3.0)



When you release GNOME 3.0 would it be based on OpenGL 3.0
standard or former one?

U.


-----------------------------------------------
"Every kind of peaceful cooperation among men
 is primarily based on mutual trust and only
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> Subject: RE: Waiting for GNOME 2.30 (=3.0)
> From: uzytkownik2 gmail com
> To: urosn live com
> CC: jhs jsschmid de; desktop-devel-list gnome org
> Date: Sat, 12 Sep 2009 18:48:41 +0200
>
> On Sat, 2009-09-12 at 17:39 +0100, Uros Nedic wrote:
> > Thank you for answer. When someone joined on this list for
> > only a month, it is very hard to track everything what has
> > been discussed. Some digest like this always helps.
> >
> > Regarding 3D, do you plan to implement Gallium3D approach
> > or you will do it in old fashioned way?
> >
> > Uros
> >
>
> AFAIK Gallium3D is rather an architecture of drivers then public API.
> OpenGL (DirectX from Wine - whatever.) uses Gallium3D under the hood but
> you are suppose to use OGL/DX etc. interfaces instead of G3D.
>
> Therefore G3D as it have nothing directly in common with Gnome. It will
> use OpenGL API, which in future will be based on G3D drivers - but from
> programmer standpoint (or user if we exclude speed) there is no
> difference (you use the same API).
>
> Gallium3D is 'interesting' only for driver writers.
>
> Regards


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