Re: Dependency Proposal: Clutter 0.6.2, ClutterMM 0.6
- From: "Adam Schreiber" <sadam clemson edu>
- To: "Gustavo J. A. M. Carneiro" <gjc inescporto pt>
- Cc: GNOME - Desktop-Dev-List <desktop-devel-list gnome org>
- Subject: Re: Dependency Proposal: Clutter 0.6.2, ClutterMM 0.6
- Date: Mon, 21 Apr 2008 11:03:43 -0400
On Mon, Apr 21, 2008 at 10:08 AM, Gustavo J. A. M. Carneiro
<gjc inescporto pt> wrote:
> On Sun, 2008-04-20 at 18:59 -0500, Jason D. Clinton wrote:
> > On Sun, Apr 20, 2008 at 6:33 PM, Gustavo J. A. M. Carneiro
> > <gjc inescporto pt> wrote:
> > > 1. It does not use Cairo;
> >
> > The implementation that I'm proposing will blit Cairo-rendered
> > surfaces to textures using cluttermm. I couldn't make pretty, scalable
> > 2D graphics without Cairo. So, they complement each other...
>
> Well, Cairo is not just a checkbox that you can check and make everyone
> happy; unless the entire output is Cairo, you cannot easily print the
> content with high quality vector graphics. You can't convert OpenGL
> graphics to PS or PDF...
>
> But I want to make clear that it is just a general comment I make about
> Clutter. In this specific case, gnome-games, it doesn't apply; I don't
> think people will care much about high quality printing of a chess
> game :)
Unless you're writing a book or website where high ranking games of
chess are recreated and commented on. Not that I want to do that,
just a counter example.
Cheers,
Adam
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