Re: Pulseaudio
- From: Calum Benson <Calum Benson Sun COM>
- To: Sam Morris <sam robots org uk>
- Cc: desktop-devel-list gnome org
- Subject: Re: Pulseaudio
- Date: Tue, 09 Oct 2007 13:48:34 +0100
On Tue, 2007-10-09 at 10:45 +0000, Sam Morris wrote:
> On Tue, 09 Oct 2007 10:52:14 +0100, Gustavo J. A. M. Carneiro wrote:
>
> > I don't care only about proprietary applications. You think for example
> > that Second Life Linux client (which is open source) will use Pulse
> > Audio API directly? It will take years before that happens. I remember
> > perfectly well how much time it took for applications to switch from OSS
> > to ALSA, after Linux declared ALSA the official "blessed" Linux sound
> > API.
>
> It still hasn't happened. Proprietary games all still use OSS... even
> Teamspeak, which you would think would be designed to function at the
> same time as other sound-using programs, uses OSS... meaning that it's
> impossible to actually use it while playing a game.
And OpenSolaris is only just *starting* to use OSS :)
http://www.opensolaris.org/jive/thread.jspa?threadID=32401&tstart=0
Cheeri,
Calum.
--
CALUM BENSON, Usability Engineer Sun Microsystems Ireland
mailto:calum benson sun com GNOME Desktop Team
http://blogs.sun.com/calum +353 1 819 9771
Any opinions are personal and not necessarily those of Sun Microsystems
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