Re: Pulseaudio



On Tue, 2007-10-09 at 10:45 +0000, Sam Morris wrote:
> On Tue, 09 Oct 2007 10:52:14 +0100, Gustavo J. A. M. Carneiro wrote:
> 
> > I don't care only about proprietary applications.  You think for example
> > that Second Life Linux client (which is open source) will use Pulse
> > Audio API directly?  It will take years before that happens.  I remember
> > perfectly well how much time it took for applications to switch from OSS
> > to ALSA, after Linux declared ALSA the official "blessed" Linux sound
> > API.
> 
> It still hasn't happened. Proprietary games all still use OSS... even 
> Teamspeak, which you would think would be designed to function at the 
> same time as other sound-using programs, uses OSS... meaning that it's 
> impossible to actually use it while playing a game.

And OpenSolaris is only just *starting* to use OSS :)
http://www.opensolaris.org/jive/thread.jspa?threadID=32401&tstart=0

Cheeri,
Calum.

-- 
CALUM BENSON, Usability Engineer       Sun Microsystems Ireland
mailto:calum benson sun com            GNOME Desktop Team
http://blogs.sun.com/calum             +353 1 819 9771

Any opinions are personal and not necessarily those of Sun Microsystems




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