Re: Pulseaudio
- From: Sam Morris <sam robots org uk>
- To: desktop-devel-list gnome org
- Subject: Re: Pulseaudio
- Date: Tue, 9 Oct 2007 10:45:23 +0000 (UTC)
On Tue, 09 Oct 2007 10:52:14 +0100, Gustavo J. A. M. Carneiro wrote:
> I don't care only about proprietary applications. You think for example
> that Second Life Linux client (which is open source) will use Pulse
> Audio API directly? It will take years before that happens. I remember
> perfectly well how much time it took for applications to switch from OSS
> to ALSA, after Linux declared ALSA the official "blessed" Linux sound
> API.
It still hasn't happened. Proprietary games all still use OSS... even
Teamspeak, which you would think would be designed to function at the
same time as other sound-using programs, uses OSS... meaning that it's
impossible to actually use it while playing a game.
--
Sam Morris
http://robots.org.uk/
PGP key id 1024D/5EA01078
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