[gnome-devel-docs] Fixed typos in strings



commit c4d2fef7a17e1f8dc851f1fa2d516688ed24dd94
Author: Daniel Mustieles <daniel mustieles gmail com>
Date:   Sat Oct 6 11:07:42 2012 +0200

    Fixed typos in strings

 platform-demos/C/switch.js.page   |    2 +-
 platform-demos/C/textview.js.page |    4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/platform-demos/C/switch.js.page b/platform-demos/C/switch.js.page
index 04398c2..0fa97ab 100644
--- a/platform-demos/C/switch.js.page
+++ b/platform-demos/C/switch.js.page
@@ -19,7 +19,7 @@
 
   <title>Switch</title>
   <media type="image" mime="image/png" src="media/switchanimals.png"/>
-  <p>A Switch has two positions, on and off. This example shows how you can use multiple switches together to control which <link xref="image.js">Image</link> is shown in the window. The pictures used in this example <link href="https://live.gnome.org/TarynFox?action=AttachFile&amp;do=get&amp;target=Animal+Photos.zip";>can be downloaded here.</link></p>
+  <p>A Switch has two positions, on and off. This example shows how you can use multiple switches together to control which <link xref="image.js">Image</link> is shown in the window. The pictures used in this example <link href="https://live.gnome.org/TarynFox?action=AttachFile&amp;do=get&amp;target=Animal+Photos.zip";>can be downloaded here</link>.</p>
   <note><p>The window will contain a "broken image" icon instead of a picture if picture files named <file>redfox.png</file>, <file>muteswan.png</file>, <file>fruitbat.png</file>, and <file>gentoopenguin.png</file> aren't in the same directory. You can change the code and the pictures around as you like, but the Creative Commons-licensed photos used in this example were taken from the following sources and cropped to 640x425:</p>
     <list>
         <item><p><link href="http://en.wikipedia.org/wiki/File:Fuzzy_Freddy.jpg";>Red fox photo</link> by Rob Lee, licensed <link href="http://creativecommons.org/licenses/by/2.0/deed.en";>CC-By</link></p></item>
diff --git a/platform-demos/C/textview.js.page b/platform-demos/C/textview.js.page
index 49df7fb..2dc6830 100644
--- a/platform-demos/C/textview.js.page
+++ b/platform-demos/C/textview.js.page
@@ -110,7 +110,7 @@ const TextViewExample = new Lang.Class ({
 ]]></code>
 
     <p>Our first step is to create a TextBuffer to put the words into. After that we create the TextView, and tell it to use the TextBuffer we created as its buffer. We also set it to be editable, since we want to be able to type new things in.</p>
-    <p>The wrap_mode property lets you select from four different <link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.WrapMode.html";>WrapModes.</link> Gtk.WrapMode.CHAR, for instance, starts wrapping around in the middle of a word if you keep typing when it gets to the edge. Most people are probably used to Gtk.WrapMode.WORD, which will automatically put the word you're typing on the next line if it gets to be too long.</p>
+    <p>The wrap_mode property lets you select from four different <link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.WrapMode.html";>WrapModes</link>. Gtk.WrapMode.CHAR, for instance, starts wrapping around in the middle of a word if you keep typing when it gets to the edge. Most people are probably used to Gtk.WrapMode.WORD, which will automatically put the word you're typing on the next line if it gets to be too long.</p>
 
     <code mime="application/javascript"><![CDATA[
         // Create a "scrolled window" to put your textview in so it will scroll
@@ -124,7 +124,7 @@ const TextViewExample = new Lang.Class ({
         // Put the textview into the scrolled window
         this._scrolled.add_with_viewport (this._textView);
 ]]></code>
-    <p>Here we create a <link xref="scrolledwindow.js">ScrolledWindow,</link> and set it to automatically scroll if it gets to be too big horizontally or vertically. We also give it a nice-looking ETCHED_IN border. After that, we put our TextView inside, and tell the ScrolledWindow to give us a viewport onto it.</p>
+    <p>Here we create a <link xref="scrolledwindow.js">ScrolledWindow</link>, and set it to automatically scroll if it gets to be too big horizontally or vertically. We also give it a nice-looking ETCHED_IN border. After that, we put our TextView inside, and tell the ScrolledWindow to give us a viewport onto it.</p>
     </section>
 
     <section id="ui">



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