[clutter] interactive/layout: Update to modern API
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] interactive/layout: Update to modern API
- Date: Wed, 15 Feb 2012 17:03:15 +0000 (UTC)
commit f97ffe544fb148c5acd2bb60ac38784de76b469b
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Wed Feb 15 15:58:36 2012 +0000
interactive/layout: Update to modern API
No need to override Container. Actually, no need to use the Container
API at all. This also removes a bunch of leaks.
tests/interactive/test-layout.c | 216 +++++++--------------------------------
1 files changed, 35 insertions(+), 181 deletions(-)
---
diff --git a/tests/interactive/test-layout.c b/tests/interactive/test-layout.c
index 76d3091..ec3ebad 100644
--- a/tests/interactive/test-layout.c
+++ b/tests/interactive/test-layout.c
@@ -40,94 +40,19 @@ enum
PROP_USE_TRANSFORMED_BOX
};
-static void clutter_container_iface_init (ClutterContainerIface *iface);
-
-G_DEFINE_TYPE_WITH_CODE (MyThing,
- my_thing,
- CLUTTER_TYPE_ACTOR,
- G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
- clutter_container_iface_init));
+G_DEFINE_TYPE (MyThing, my_thing, CLUTTER_TYPE_ACTOR)
#define MY_THING_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), MY_TYPE_THING, MyThingPrivate))
struct _MyThingPrivate
{
- GList *children;
-
gfloat spacing;
gfloat padding;
guint use_transformed_box : 1;
};
-/* Add, remove, foreach, copied from ClutterGroup code. */
-
-static void
-my_thing_real_add (ClutterContainer *container,
- ClutterActor *actor)
-{
- MyThing *group = MY_THING (container);
- MyThingPrivate *priv = group->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_append (priv->children, actor);
- clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
-
- g_signal_emit_by_name (container, "actor-added", actor);
-
- /* queue relayout to allocate new item */
- clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
-
- g_object_unref (actor);
-}
-
-static void
-my_thing_real_remove (ClutterContainer *container,
- ClutterActor *actor)
-{
- MyThing *group = MY_THING (container);
- MyThingPrivate *priv = group->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_remove (priv->children, actor);
- clutter_actor_unparent (actor);
-
- /* At this point, the actor passed to the "actor-removed" signal
- * handlers is not parented anymore to the container but since we
- * are holding a reference on it, it's still valid
- */
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- /* queue relayout to re-allocate children without the
- removed item */
- clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
-
- g_object_unref (actor);
-}
-
-static void
-my_thing_real_foreach (ClutterContainer *container,
- ClutterCallback callback,
- gpointer user_data)
-{
- MyThingPrivate *priv = MY_THING (container)->priv;
- GList *l;
-
- for (l = priv->children; l; l = l->next)
- (* callback) (CLUTTER_ACTOR (l->data), user_data);
-}
-
-static void
-clutter_container_iface_init (ClutterContainerIface *iface)
-{
- iface->add = my_thing_real_add;
- iface->remove = my_thing_real_remove;
- iface->foreach = my_thing_real_foreach;
-}
-
static void
my_thing_set_property (GObject *gobject,
guint prop_id,
@@ -193,58 +118,33 @@ my_thing_get_property (GObject *gobject,
}
static void
-my_thing_finalize (GObject *gobject)
-{
- G_OBJECT_CLASS (my_thing_parent_class)->finalize (gobject);
-}
-
-static void
-my_thing_dispose (GObject *gobject)
-{
- MyThing *self = MY_THING (gobject);
- MyThingPrivate *priv = self->priv;
-
- if (priv->children)
- {
- g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
- priv->children = NULL;
- }
-
- G_OBJECT_CLASS (my_thing_parent_class)->dispose (gobject);
-}
-
-static void
my_thing_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
- MyThingPrivate *priv;
- GList *l;
+ ClutterActorIter iter;
+ ClutterActor *child;
gfloat min_left, min_right;
gfloat natural_left, natural_right;
- priv = MY_THING (self)->priv;
-
min_left = 0;
min_right = 0;
natural_left = 0;
natural_right = 0;
- for (l = priv->children; l != NULL; l = l->next)
+ clutter_actor_iter_init (&iter, self);
+ while (clutter_actor_iter_next (&iter, &child))
{
- ClutterActor *child;
gfloat child_x, child_min, child_natural;
- child = l->data;
-
child_x = clutter_actor_get_x (child);
clutter_actor_get_preferred_size (child,
&child_min, NULL,
&child_natural, NULL);
- if (l == priv->children)
+ if (child == clutter_actor_get_first_child (self))
{
/* First child */
min_left = child_x;
@@ -297,32 +197,28 @@ my_thing_get_preferred_height (ClutterActor *self,
gfloat *min_height_p,
gfloat *natural_height_p)
{
- MyThingPrivate *priv;
- GList *l;
+ ClutterActorIter iter;
+ ClutterActor *child;
gfloat min_top, min_bottom;
gfloat natural_top, natural_bottom;
- priv = MY_THING (self)->priv;
-
min_top = 0;
min_bottom = 0;
natural_top = 0;
natural_bottom = 0;
- for (l = priv->children; l != NULL; l = l->next)
+ clutter_actor_iter_init (&iter, self);
+ while (clutter_actor_iter_next (&iter, &child))
{
- ClutterActor *child;
gfloat child_y, child_min, child_natural;
- child = l->data;
-
child_y = clutter_actor_get_y (child);
clutter_actor_get_preferred_size (child,
NULL, &child_min,
NULL, &child_natural);
- if (l == priv->children)
+ if (child == clutter_actor_get_first_child (self))
{
/* First child */
min_top = child_y;
@@ -376,10 +272,10 @@ my_thing_allocate (ClutterActor *self,
{
MyThingPrivate *priv;
gfloat current_x, current_y, max_row_height;
- GList *l;
+ ClutterActorIter iter;
+ ClutterActor *child;
- /* chain up to set actor->allocation */
- CLUTTER_ACTOR_CLASS (my_thing_parent_class)->allocate (self, box, flags);
+ clutter_actor_set_allocation (self, box, flags);
priv = MY_THING (self)->priv;
@@ -391,17 +287,16 @@ my_thing_allocate (ClutterActor *self,
* side-by-side and reflow into a new row when we run out of
* space
*/
- for (l = priv->children; l != NULL; l = l->next)
+ clutter_actor_iter_init (&iter, self);
+ while (clutter_actor_iter_next (&iter, &child))
{
- ClutterActor *child;
gfloat natural_width, natural_height;
ClutterActorBox child_box;
-
- child = l->data;
clutter_actor_get_preferred_size (child,
NULL, NULL,
- &natural_width, &natural_height);
+ &natural_width,
+ &natural_height);
/* if it fits in the current row, keep it there; otherwise
* reflow into another row
@@ -473,29 +368,6 @@ my_thing_allocate (ClutterActor *self,
}
}
-static void
-my_thing_paint (ClutterActor *actor)
-{
- MyThing *self = MY_THING (actor);
- GList *c;
-
- cogl_push_matrix();
-
- /* paint all visible children */
- for (c = self->priv->children;
- c != NULL;
- c = c->next)
- {
- ClutterActor *child = c->data;
-
- g_assert (child != NULL);
-
- clutter_actor_paint (child);
- }
-
- cogl_pop_matrix();
-}
-
#define MIN_SIZE 24
#define MAX_SIZE 64
@@ -507,13 +379,10 @@ my_thing_class_init (MyThingClass *klass)
gobject_class->set_property = my_thing_set_property;
gobject_class->get_property = my_thing_get_property;
- gobject_class->dispose = my_thing_dispose;
- gobject_class->finalize = my_thing_finalize;
actor_class->get_preferred_width = my_thing_get_preferred_width;
actor_class->get_preferred_height = my_thing_get_preferred_height;
- actor_class->allocate = my_thing_allocate;
- actor_class->paint = my_thing_paint;
+ actor_class->allocate = my_thing_allocate;
g_object_class_install_property (gobject_class,
PROP_SPACING,
@@ -572,15 +441,11 @@ toggle_property_value (ClutterActor *actor,
{
gboolean value;
- g_object_get (G_OBJECT (actor),
- property_name, &value,
- NULL);
+ g_object_get (actor, property_name, &value, NULL);
value = !value;
- g_object_set (G_OBJECT (box),
- property_name, value,
- NULL);
+ g_object_set (box, property_name, value, NULL);
}
static void
@@ -589,15 +454,11 @@ increase_property_value (ClutterActor *actor,
{
gfloat value;
- g_object_get (G_OBJECT (actor),
- property_name, &value,
- NULL);
+ g_object_get (actor, property_name, &value, NULL);
value = value + 10.0;
- g_object_set (G_OBJECT (box),
- property_name, value,
- NULL);
+ g_object_set (box, property_name, value, NULL);
}
static void
@@ -606,15 +467,11 @@ decrease_property_value (ClutterActor *actor,
{
gfloat value;
- g_object_get (G_OBJECT (actor),
- property_name, &value,
- NULL);
+ g_object_get (actor, property_name, &value, NULL);
value = MAX (0, value - 10.0);
- g_object_set (G_OBJECT (box),
- property_name, value,
- NULL);
+ g_object_set (box, property_name, value, NULL);
}
static ClutterActor *
@@ -653,23 +510,20 @@ keypress_cb (ClutterActor *actor,
ClutterActor *clone = create_item ();
/* Add one item to container */
- clutter_container_add_actor (CLUTTER_CONTAINER (box), clone);
+ clutter_actor_add_child (box, clone);
}
break;
}
case CLUTTER_KEY_d:
{
- GList *children =
- clutter_container_get_children (CLUTTER_CONTAINER (box));
+ ClutterActor *last_child;
- if (children)
+ last_child = clutter_actor_get_last_child (box);
+ if (last_child != NULL)
{
- GList *last = g_list_last (children);
-
/* Remove last item on container */
- clutter_container_remove_actor (CLUTTER_CONTAINER (box),
- CLUTTER_ACTOR (last->data));
+ clutter_actor_remove_child (box, last_child);
}
break;
}
@@ -778,7 +632,7 @@ test_layout_main (int argc, char *argv[])
size = g_random_int_range (MIN_SIZE, MAX_SIZE);
clutter_actor_set_size (icon, size, size);
- clutter_container_add_actor (CLUTTER_CONTAINER (box), icon);
+ clutter_actor_add_child (box, icon);
clutter_actor_animate_with_timeline (icon, CLUTTER_EASE_OUT_CUBIC,
main_timeline,
"scale-x", 2.0,
@@ -790,12 +644,12 @@ test_layout_main (int argc, char *argv[])
{
ClutterActor *clone = create_item ();
- clutter_container_add_actor (CLUTTER_CONTAINER (box), clone);
+ clutter_actor_add_child (box, clone);
}
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
+ clutter_actor_add_child (stage, box);
- instructions = clutter_text_new_with_text ("Sans 14",
+ instructions = clutter_text_new_with_text (NULL,
"<b>Instructions:</b>\n"
"a - add a new item\n"
"d - remove last item\n"
@@ -809,7 +663,7 @@ test_layout_main (int argc, char *argv[])
clutter_text_set_use_markup (CLUTTER_TEXT (instructions), TRUE);
clutter_actor_set_position (instructions, 450, 10);
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), instructions);
+ clutter_actor_add_child (stage, instructions);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (keypress_cb),
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