Hey Rob,
There is something weird about those APIs though, they're marked as deprecated : /** * cogl_framebuffer_fill_path: * @framebuffer: A #CoglFramebuffer * @pipeline: A #CoglPipeline to render with * @path: The #CoglPath to fill * * Fills the interior of the path using the fragment operations * defined by the pipeline. * * The interior of the shape is determined using the fill rule of the * path. See %CoglPathFillRule for details. * * <note>The result of referencing sliced textures in your current * pipeline when filling a path are undefined. You should pass * the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will * use while filling a path.</note> * * Stability: unstable * Deprecated: 1.16: Use cogl_path_fill() instead */ COGL_DEPRECATED_IN_1_16_FOR (cogl_path_fill) void cogl_framebuffer_fill_path (CoglFramebuffer *framebuffer, CoglPipeline *pipeline, CoglPath *path); I was a bit surprised when reading through the code. Could there be a mistake there? Cheers, - Lionel On 04/04/16 13:31, Robert Bragg wrote:
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