Re: svg and some ui ideas (was: Re: new icons [attached this time])



On mer, 2004-09-08 at 14:32 +0200, Tim Janik wrote:
> On Wed, 8 Sep 2004, [iso-8859-5] ������ wrote:
> 
> > On mer, 2004-09-08 at 13:31 +0200, Tim Janik wrote:
> 
> > > > What would be nice by the
> > > > way is the possibility to create per-module interface dialog. So the
> > > > ADSR can have vertical sliders, oscillator can have the knobs layed out
> > > > in a table, etc. I think it's impossible to construct such a gui
> > > > automatically in practice, so an ui constructor implementation is
> > > > required.
> > >
> > > beast already has such a GUI editor. it's just so experimental at the
> > > moment (the rack editor), that the code is currently disabled.
> > >
> > > > However, this could be simplified to the ground if the ui dialog code
> > > > would have an implementation of automatic binding of controls to
> > > > properties. So the code may look like this:
> > > >
> > > > void
> > > > construct_ui ()
> > > > {
> > ...
> > > > }
> > >
> > > the rack editor is supposed to provide that, just GUI editable without
> > > the need to write code. that's because you will want to create such
> > > GUIs for entire networks, and musicians can't be bothered to write code
> > > for that.
> > >
> > I thought rack editor is supposed to create gui for a network, not an
> > individual module. Is it able to create a sophisicated gui for a module?
> 
> well a module is a simple network, right?
> if the rack editor lacks a feature to create the module GUI, it probably
> lacks the same features for network GUIs (at least, if the network uses
> said module), so we might as well add the feature to the rack editor to
> be used by all modules/BSE files, rather than code it up for a single
> module alone.
> 

I'm afraid I don't understand the rack editor concept completely now :/
Could you send some mockups or something like that?

--Artem




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