Re: [Banshee-List] Banshee 2.0 on Mac, and Building for Lion
- From: Bertrand Lorentz <bertrand lorentz gmail com>
- To: banshee-list gnome org
- Subject: Re: [Banshee-List] Banshee 2.0 on Mac, and Building for Lion
- Date: Wed, 31 Aug 2011 21:02:23 +0200
On Wed, Aug 31, 2011 at 6:57 PM, gnomeuser gmail com
<gnomeuser gmail com> wrote:
> I have built a post 2.1.3 version on OS X Lion, mostly this was a
> matter of updating bockbuild and adding the required package.py files
> for dbus-sharp-0.7.0 and dbus-sharp-glib-0.5.0.
>
> see: https://bugzilla.gnome.org/show_bug.cgi?id=657711
>
> However when running this from within MD I get:
>
> [Info 13:53:12.663] Running Banshee 2.1.3: [git-checkout
> (darwin11.0.1, x86_64) @ 2011-08-31 13:45:54 BRT]
> [1 Debug 13:53:12.732] Initializing GTK
> Exception has been thrown by the target of an invocation.
> System.Reflection.TargetInvocationException: Exception has been thrown
> by the target of an invocation. ---> System.InvalidOperationException:
> Could not read add-in description
> at Mono.Addins.Addin.get_Description () [0x0006a] in
> /Users/michael/Mono/mono-addins/Mono.Addins/Mono.Addins/Addin.cs:257
[snip]
Looks like the recent mono-addins bug that affected Banshee on Linux.
Did you try bumping the version of mono-addins to 0.6.2 ?
> 2011/8/4 Brett Cornwall <brettcornwall gmail com>:
>>
>>
>> On 08/03/2011 11:29 PM, gnomeuser gmail com wrote:
>>>
>>> A lot of the work being done presently involves moving Banshee to GTK#3
>>> and replacing the C bits with managed lovely C# code, the latter should ease
>>> the process of getting a functional Banshee on non-Linux platforms.
>>
>> Well, I must guiltily admit that this makes me excited for future Linux
>> releases ;).
>>>
>>> Work is a little slow since we lost Gabriel to the Obama reelection
>>> campaign and since Aaron still has not returned from his secret Rdio cave.
>>> However Bertrand and Olivier have been champions lately, hopefully we will
>>> see some of this merged into mainline soon.
>>
>> Kind of random how team members are lost but they have lives too :)
>>>
>>> So hopefully we can get Banshee working well on Windows and OS X soon.
>>
>> So I'm guessing that I should just wait and see. I'm sorry I couldn't be of
>> more help. Thanks for the response.
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