Re: [Banshee-List] Getting Started on Windows Porting



Hi Justin,

Others are more qualified than I am to talk about this but as Aaron
mentioned [0], one of the main issues hindering a Windows port is
libbanshee. This is a C support lib handling gstreamer interaction.
Building it on Windows is currently either very difficult, or perhaps
not even possible. A solution will need to be found to either make
libbanshee more easily buildable on Windows, or ship a Windows
libbanshee binary.

Once this issue is out of the way Banshee supports building using
MonoDevelop, and MonoDevelop supports the Visual Studio build system.
So theoretically it should just be a matter of opening Banshee.sln in
Visual Studio and hitting F5. That would be *very* cool.

Porting's a highly rewarding task, made even more fun by the quality
of the Banshee codebase. I recommend getting stuck in.

Eoin

[0] http://abock.org/2008/10/20/cross-platform-thoughts-through-the-lense-of-banshee/

2008/12/19 Justin Cherniak <justin cherniak gmail com>:
> Hi everyone,
>
> I would like to invest some time to get Banshee working on windows over the
> next few weeks and I was just wondering what has/hasn't been done.  I've
> seen various blog posts with Banshee running in some fashion on windows and
> I was just wondering if anyone knows exactly what has been done and what has
> to be done.  Also, I don't see any branches or whatnot in SVN with any of
> the windows code (especially for building libbanshee) and I was wondering if
> anyone has patches they have been working on.  I can probably figure out how
> to make it compile myself, but if I am not repeating work and/or stepping on
> anybody's toes, that would be much preferred.
>
> Thank you,
> Justin Cherniak
>
> _______________________________________________
> banshee-list mailing list
> banshee-list gnome org
> http://mail.gnome.org/mailman/listinfo/banshee-list
>
>


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]