Re: [Banshee-List] Banshee for Win32
- From: Aaron Bockover <abockover novell com>
- To: banshee-list gnome org
- Subject: Re: [Banshee-List] Banshee for Win32
- Date: Mon, 12 Mar 2007 13:59:56 -0400
Hey Daniel,
By no means would Helix be left out on Windows, but our exact Linux
+Helix solution is not portable as it is an out-of-process DBus server,
necessary because Helix does not run on 64 bit platforms as a native 64
bit binary. Thus we have a 64 bit Banshee communicating with a 32 bit
helix-dbus-server (which links against Helix), both running on a 64 bit
system.
The Windows version of the Helix engine should just wrap the necessary
calls in hxclientkit or probably even lower in the stack in COM levels,
so would probably be much simpler than our Linux use of Helix.
The GStreamer stuff should just run "out of the box" if libbanshee
(which has our GStreamer stuff in it) builds, as I expect it should, as
I don't recall any platform specific stuff in there. This is why I think
it'd be easier to start here with the port because it's probably the
fastest part to get working so efforts can focus on the much more
complex issue of hardware interop. Interfacing with playback engines,
regardless of flavor, is the simple part :)
--Aaron
On Mon, 2007-03-12 at 08:51 -0700, Daniel Yek wrote:
> At 07:21 AM 3/12/2007, Igor Guerrero wrote:
> ><http://banshee-project.org/GSoC2007>http://banshee-project.org/GSoC2007
> >
> >In this page you can read all the work that have to be done for having a
> >complete port to Windows. I think that the big interesting problem is that
> >Banshee uses HAL and in Windows there is no HAL,
>
>
> >another problem is the media engine because Gstreamer or Helix don't have
> >a build(or I'm wrong) for Windows
>
> Just want to point out that Helix engine does build on Windows. In fact,
> Windows is the main platform for Helix Client.
>
> You can find more information here:
> https://helix-client.helixcommunity.org/build.html
>
> Or send email to helix-client-dev helixcommunity org for more information.
>
>
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