Re: [Anjuta-list] anjuta\gtkmm\c++



i finally found an exaple!!! a simple calculator with libglademm!! thank you!
i'll look at it to learn


UnoSD wrote:
> 
> thank you for the answer, i'm going crazy, however i tried using
> "glade_signal_autoconnect()" but it says "expected constructor destructore
> ecc... before ; token" so it doesn't work anyway, i tried looking to the
> "programming with gtkmm..." but also the example make me some error
> because there is no glade in the example and i don't know how to put it...
> there is my code and the picture of my screen in glade:
> http://www.hwupgrade.it/forum/showthread.php?t=1876329
> i hope i can solve... instead i will pass another night asleep -.-
> 
> Regards,
> Stefano
> 
> 
> Johannes Schmid-4 wrote:
>> 
>> Hi!
>> 
>> That won't work if you don't call glade_signal_autoconnect() or similar.
>> Anyway, Gtkmm handles this in different ways (and you shouldn't call Gtk
>> + methods linke gtk_main_quit() in gtkmm code.
>> 
>> I think you should read
>> http://www.gtkmm.org/docs/gtkmm-2.4/docs/tutorial/html/index.html
>> first which should solve most gtkmm programming problems. 
>> 
>> Regards,
>> Johannes
>> 
>> Am Dienstag, den 02.12.2008, 04:17 -0800 schrieb UnoSD:
>>> hi, i'm a new user of the forum and of anjuta, i'm italian so i'm sorry
>>> for
>>> my english :D
>>> 
>>> i made a new project with anjuta, a c++ project with gtkmm
>>> i made a window with glade with a button with okbutton name
>>> i put the button name and the signal\gtkbutton\clicked:
>>> on_okbutton_clicked
>>> and after i just added:
>>> void on_okbutton_clicked (GtkButton *button, gpointer user_data){
>>>         printf("ciao");
>>>         cout << "ciao"<<endl;
>>>         gtk_main_quit();
>>> }
>>> at the bottom of the main.cc
>>> but when i run the program
>>> and i click the button
>>> nothing happens...
>>> 
>>> please someone can help me? i tried googleing but nothing...
>>> 
>>> (sorry, i wrote in the wrong section before...
>> 
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> 
> 

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