[Vala] [Genie] Clutter sample problem
- From: Nicolas <c r n a wanadoo fr>
- To: vala-list gnome org
- Subject: [Vala] [Genie] Clutter sample problem
- Date: Thu, 12 Nov 2009 13:26:51 +0100
Hi,
I try to port the clutter sample from vala
(http://mail.gnome.org/archives/vala-list/2009-November/msg00057.html)
to genie and, of course, i have a problem:
When i load the program, i have this message:
(/usr/home/niko/Desktop/cluttertest:82339): Clutter-CRITICAL **:
clutter_color_from_string: assertion `str != NULL' failed
And after the rectangles move, the program crash with:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 36301140 (LWP 100199)]
0x080498d5 in _lambda0_ (s=0x36352e80, _data1_=0x3634a9c0) at
cluttertest.gs:44
44 text.x = stage.width / 2
This is the code:
[indent=4]
uses
Clutter
class ClutterDemo
stage : Stage
rectangles : array of Rectangle
const colors : array of string = { "blanched almond", "OldLace",
"MistyRose", "White", "LavenderBlush", "CornflowerBlue", "chartreuse",
"chocolate", "light coral", "medium violet red", "LemonChiffon2",
"RosyBrown3" }
construct ()
stage = Stage.get_default ()
rectangles = new array of Rectangle[colors.length] /* probably
the source of the first message */
stage.hide.connect (Clutter.main_quit)
create_rectangles ()
stage.color = Clutter.Color () { alpha = 255 }
stage.show_all ()
def private create_rectangles ()
i : int = 0
while i < colors.length
i++
var r = new Rectangle
r.width = r.height = stage.height / colors.length
r.color = Color.from_string (colors[i])
r.anchor_gravity = Gravity.CENTER
r.y = i * r.height + r.height / 2
stage.add_actor (r)
rectangles[i] = r
def start ()
var animations = new array of Animation[rectangles.length]
i : int = 0
j : int = 0
while i < rectangles.length
i++
animations[i] = rectangles[i].animate (AnimationMode.LINEAR,
5000, "x", stage.width / 2, "rotation-angle-z", 500.0)
animations[i].timeline.start ()
animations[animations.length - 1].timeline.completed += def (s)
var text = new Text.full ("Bitstream Vera Sans 40",
"Congratulations!", Color.from_string ("white"))
text.set_anchor_point_from_gravity (Gravity.CENTER)
text.x = stage.width / 2 /* Crash here !! */
text.y = -text.height
stage.add_actor (text)
text.show ()
var text_anim = text.animate (AnimationMode.EASE_OUT_BOUNCE,
3000, "y", stage.height / 2)
text_anim.timeline.start ()
while j < rectangles.length
j++
animations[i] = rectangles[i].animate
(AnimationMode.EASE_OUT_BOUNCE, 3000, "x", Random.next_double () *
stage.width, "y", Random.next_double () * stage.height / 2 +
stage.height / 2, "rotation-angle-z", rectangles[i].rotation_angle_z,
"opacity", 0.0)
animations[i].timeline.start ()
init
Clutter.init (ref args)
var demo = new ClutterDemo ()
demo.start ()
Clutter.main ()
Someone know what i have this problem ?
Thanks,
Nicolas.
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