Re: [Vala] How to call base constructors



Adi Roiban <adi    > writes:


În data de Jo, 07-05-2009 la 20:18 +0000, Jan Hudec a scris:
Adi Roiban <adi    > writes:
În data de Mi, 06-05-2009 la 17:48 +0000, Jan Hudec a scris:
[snip]
For example in the case of MenuItem, we have the "activated" signal and
there is not way to pass userdata when connecting the signal.
The method called for the "activate" signal will only receive a pointer
to the MenuItem... and I can not pass userdata.
False!

You can always specify a user data for g_signal_connect(). Vala uses
that pointer to pass in the *invocant* of the handler. So all you have to 
do
is create an object describing the action to take and connect it's instance
method (*not* static) to the activated signal of the menu item.
Thank you very much for you explanations!

I don't know how to connect userdata. Can you point me to some
documentation?

Reading the Vala wiki pages I know I can use this syntax:

menuItem.activated += (sender) => {doSomething(sender)};

Where should I fit the userdata?

Use the other syntax:

    SomeClass some_object;
    ...
    menuItem.activated += some_object.handler;
    ...
    class SomeClass {
        public void handler(Gtk.MenuItem sender) { ... }
    }

Now the some_object instance is your user data!

The other thing is, that the syntax you are using is a "closure" syntax, so
I would somehow hope it works as one, but unfortunately it does not.

Alternatively, you can simply attach data to the MenuItem using the
Glib::Object method set_data (and corresponding get_data to read them).

I didn't knew about this nice feature of GObject. Thanks!

I may turn out that you will actually have to report a bug or two against vala 
(I would expect GLib.Object.set_data will actually map to 
g_object_set_data_full to take care about reference counts, but it does not and 
I can't tell without thorough testing whether it's wrong or not) before it's 
fully usable, though.




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