Re: [Usability] Usability Digest, Vol 55, Issue 5



Allan Day wrote:
The biggest problem that's going to occur is that most people have an extremely strong preconceived notion of how a desktop should behave, and while you want to have representation this group, it can't be the only group that's represented if you really want to improve the desktop experience.
Very true... probably makes it more important for us to consider the learnability of any proposed designs, too. We can't necessarily expect people to "get it" the first time they use a completely new desktop, but if they're comfortable and productive within a week, then we might be onto something. If it takes them six months, we're probably not.

It'll be important to get background information from participants about
their previous desktop experience. Conducting observations, we should
also be looking out to see at which points people's behaviour is
directed by habits picked up from existing systems.
It would be a mistake to deny that.
Fortunately, I recently discovered a clever solution to this. You could weed a lot of these people out by building a survey with a very open-ended question that suggests an answer. Then you can see who responds with the suggested answer.

Example survey question where the results were usually echoed from the suggestion, however with exceptions:
--------------
What interests you in the field of Computer Science? Why?
(Ex. Do you enjoy creating things? Do you enjoy knowing how stuff works?)
--------------
Then you can find the people that don't simply echo, and at the same time you can also represent the people that do echo, it's just easier to find the other people that don't echo way.
Sounds like a good idea-- the screener questionnaire is certainly an important part of selecting participants for any study. But I've always been lucky enough to have other people around to do that part, so I'm not really all that qualified to comment :)

Personally, I'm unsure about how useful a pre-questionnaire would be in
this particular respect, since I wouldn't expect there to be a simple
relationship between people's conscious understandings and how they use
the desktop. Let's sit them down at the prototype with a task (or
whatever it is that we end up using) and see what happens. If we need
to, we can ask questions about their actions either as they go or
afterwards.
I wouldn't consider it very expensive to find out if you're unsure, and I would bet my life that there is a very strong connection. In fact, with a pre-questionnaire, you can save a lot of time and money (if you're spending money to do this).
I'd have concerns about classifying people according to a predefined
schema (if that is what you're suggesting). In this situation, it would
be much better to generate our own groupings through observation and
analysis, rather than relying on pre-existing conceptualisations of
behaviour.
People are already classified according to predefined schema. Go ask a marketer for a software or hardware company if you have any doubts. You think Dell would sell a gaming PC if they didn't segment the market to include "gamers?" Do you think they would sell laptops if they didn't segment the market to include "mobile users?"

Some categories:
--Power users
--Casual users
--Mobile users
--Desktop users
--Home users
--Enterprise users
--Hardcore gamers
--Casual gamers
--Studio users
--Users that are disabled (hard-of-sight/hard-of-hearing/motor-impaired)

Yes, there are a million ways to categorize users. You want to segment users based on how they use their desktop. Before you do that, you want to segment users based on what they'd like to be able to do with their desktop. Some of these groups are a lot bigger than others. A pre-questionnaire allows you to make sure all of, or most of, the market segments are represented with minimal cost (i.e. you won't end up interviewing fourteen power users and a single casual user if 15 is the size of your sample). The best resource to aid you in segmenting the user population, and designing a pre-questionnaire, once again, would be someone in a marketing department.

If you're asking a question during an interview, "how do you improve the desktop experience?" most responses will be bound to the user's past experiences. There's a segment of users that aren't nearly as bound to their past experiences and they would likely be a more reliable resource for brainstorming, whereas the other group would likely be a more reliable source to measure practicality.

Would you consider this practical?:
http://www.youtube.com/watch?v=j_lxBwvf3Vk

I really wouldn't. I don't think I should have to worry about managing files at all, never mind on my desktop. You've also got a problem in the model with the preconceived notion that a desktop contains files and shortcuts. This shows that even someone with an experimental perspective can be hindered by sticky preconceptions. What I'm trying to get at is that the question isn't necessarily how do you use your desktop, but in what ways can you use your desktop outside of the boundaries of what's already defined that would make it more useful to you. Then you focus on HOW can an idea be made both practical and as usable as possible. The widget idea, for instance, is certainly catching on and is considered by many to be superior to wallpaper, panels, files and shortcuts.
Allan



I hope this clears things up a bit.


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