Re: [Usability] Locating the mouse pointer when it is on the bottom of the screen?
- From: John Keller <jkeller matchbox fr>
- To: Gnome UI <usability gnome org>
- Subject: Re: [Usability] Locating the mouse pointer when it is on the bottom of the screen?
- Date: Tue, 14 Dec 2004 12:50:05 +0100
Reinout van Schouwen wrote:
On Tue, 14 Dec 2004, John Keller wrote:
True, it's just that programming an application then becomes full of
special cases. (Not talking about drawing programs, but radio buttons
vs. text-filled buttons, for example.)
It seems to me that a lowel level toolkit or something should take care
of that. Application programmers should be unaffected.
That would be nice, but I'm sure that as soon as you (as a programmer)
get away from the built-in widgets, you're going to have to worry about
this. The fact that the demo didn't have it is telling, for me.
rotating arrow becomes disconcerting. I would expect that, on some
unconscious level, a user would be disconcerted by his virtual "hand"
being so free to rotate through 360 degrees. Not to mention that the
"joint" - the pivot point - is the tip, not the base.
I don't think this really is a concern. In the UI on a computer, we
don't have the physical restraints from the real world - why try to
replicate them?
It's not replication, but the psychology of it. I'm don't know for sure,
but I would expect to find that most all users make a connection to the
on-screen arrow as an extension of their body.
Just because the computer gives boundless possibilities (aside from a
flat screen) doesn't mean that anything goes. Why else attempt to
replicate a desktop, or leverage the mind's spatial abilities by
presenting a concrete universe?
I don't think that an arrow with ties to real-world behavior is an
example of being a slave to real-world physical constraints, but rather
leveraging a user's real-world experiences.
- John
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