Re: [Usability] How CDE presents workspaces and viewports.
- From: Brian Crescimanno <darksheer fotographix com>
- To: usability gnome org
- Subject: Re: [Usability] How CDE presents workspaces and viewports.
- Date: 09 Dec 2001 21:43:39 -0500
On Sun, 2001-12-09 at 18:46, Telsa Gwynne wrote:
> I did this with fvwm2 all the time. Some people loathe it. It's
> clearly a matter of taste. :)
Yeah...well...I'm one of the one's that loathed it. ;)
> (Later on, to get round a specific MediaGX bug, I actually *had*
> to use it: I would set the virtual size to be one pixel larger
> so that it would redraw properly (don't ask me why this worked!))
I'd like to hear the details of that bug sometime...
> > This is essentially how viewports work now. However, instead of
> > creating the scrolling effect, the WM locks you over one section of the
> > desktop at a time, making it easier to work with. [snip]
> > The reason workspaces were such a great advantage over this method was
> > the fact that each one was a non-scrolling screen. It gave the
> > advantages of having more workspace than your normal resolution desktop
> > would provide without having to deal with the "scrolling" effect.
>
> I love historical context. It makes things so much easier to
> follow. I have always wondered why this division occurred.
> Thanks very much. I think I may finally understand now!
Well, I do what I can to provide some history for everyone. :) Having
been at this for a while longer than some...I have these hazy memories
of crazy stuff like Virtual Desktop size.
As a side note for everyone, E makes the relationship fairly obvious by
calling it's "viewports" "Virtual Desktops" ;)
B
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