Re: [Usability] How CDE presents workspaces and viewports.
- From: Brian Crescimanno <darksheer fotographix com>
- To: usability gnome org
- Subject: Re: [Usability] How CDE presents workspaces and viewports.
- Date: 09 Dec 2001 16:30:03 -0500
On Sat, 2001-12-08 at 23:32, Gregory Merchan wrote:
>
> If CDE (or MWM or dtwm, whichever) provided a viewport over a
> larger-than-screen workspace, I was unaware of it.
The closest thing I can think of wasn't actually provided by WM, but by
the X server itself. The genereal concept being that you'd set your
resolution to something like 800x600 and then set your "Virtual
Resolution" to 1600x1200 which would create a scrolling effect on your
desktop.
This is essentially how viewports work now. However, instead of
creating the scrolling effect, the WM locks you over one section of the
desktop at a time, making it easier to work with.
Though the implementation is a bit different, it is essentially the same
concept.
The reason workspaces were such a great advantage over this method was
the fact that each one was a non-scrolling screen. It gave the
advantages of having more workspace than your normal resolution desktop
would provide without having to deal with the "scrolling" effect.
B
> The CDE workspaces were the first I was ever exposed to. How they worked was
> readily apparent mostly because the background image changed.
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]