Re: Hard code freeze break request [gnome-games:glchess]
- From: Frederic Crozat <fcrozat mandriva com>
- To: Robert Ancell <robert ancell gmail com>
- Cc: Gnome release team <release-team gnome org>, games-list <games-list gnome org>
- Subject: Re: Hard code freeze break request [gnome-games:glchess]
- Date: Mon, 10 Mar 2008 10:03:38 +0100
Le lundi 10 mars 2008 à 15:03 +1100, Robert Ancell a écrit :
> Hi,
>
> I would like to request a code-freeze break for the following two
> bugs. Neither bug has a UI or translation impact. Patches for the bugs
> are attached to their bug reports.
>
> Bug 1: Quitting AI processes incorrectly reported as AI death
> http://bugzilla.gnome.org/show_bug.cgi?id=517347
>
> Cause: Recent changes to detect subprocess death have meant a normally
> terminating process (e.g. a chess engine at the end of the game) is
> now detected and interpreted as an unexpected death.
> Impact: Resigning in a human-AI game will cause the human player to
> win and report the AI has died.
> Solution: Don't detect chess engine death once manually requested it to quit.
Approval 1 of 2
> Bug 2: Some PyGTK installations require pygtk.require() to be called
> http://bugzilla.gnome.org/show_bug.cgi?id=521154
>
> Cause: The pygtk.require() call was accidentally removed.
> Impact: Users of these systems will be unable to start Chess.
> Solution: Re-add the missing call.
Approval 1 of 2
--
Frederic Crozat <fcrozat mandriva com>
Mandriva
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