Re: Hard code freeze break request
- From: Kjartan Maraas <kmaraas broadpark no>
- To: Andre Klapper <ak-47 gmx net>
- Cc: release-team gnome org, "Thomas H.P. Andersen" <phomes gmail com>
- Subject: Re: Hard code freeze break request
- Date: Fri, 07 Mar 2008 20:28:34 +0100
fr., 07.03.2008 kl. 20.24 +0100, skrev Andre Klapper:
> Am Freitag, den 07.03.2008, 17:38 +0100 schrieb Thomas H.P. Andersen:
> > Tom Hinkle was unaware of the hard code freeze and commited a bugfix
> > for gnome-sudoku yesterday.
>
> which again brings up the question "how can we communicate better?".
> it's not the first time module maintainers don't have an idea about the
> schedule. sigh.
>
> > The bugfix was for 423478 "Sudoku fails to
> > realize a puzzle being solved". A very annoying bug that has caused
> > quite a few bug reports. I even believe I saw it mentioned on the love
> > wall at fosdem. Needless to say I would like to include the fix as the
> > bug makes the game pretty much useless to those who encounter it..
> >
> > It's a simple bug where clearing a number with the "clear" button on
> > the number selector popup didn't actually clear the number but behind
> > the scenes made it 0 instead. The bugfix corrects this with a simple
> > check that the number is not zero:
> >
> > Modified: trunk/gnome-sudoku/src/lib/gsudoku.py
> > ==============================================================================
> > --- trunk/gnome-sudoku/src/lib/gsudoku.py (original)
> > +++ trunk/gnome-sudoku/src/lib/gsudoku.py Thu Mar 6 01:25:20 2008
> > @@ -295,7 +295,9 @@
> > def number_changed_cb (self, ns, w):
> > w.destroy()
> > self.set_text_interactive('')
> > - self.set_text_interactive(str(ns.get_value()))
> > + newval = ns.get_value()
> > + if newval:
> > + self.set_text_interactive(str(newval))
> >
> > def show_number_picker (self):
> > #self.number_picker_mode = True
> >
> > - Thomas Andersen
>
> approval 1 of 2.
>
2 of 2
Cheers
Kjartan
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