Re: [orca-list] [Support] A fun little HTML5 game.



There's a third, even less thought about way of doing it. What about braille support?

Sent from my iPhone

On Nov 4, 2015, at 2:44 PM, B. Henry <burt1iband gmail com> wrote:

This is indeed good news. 
I have one wish for such projects though: There should be visuals. I get that this could be expensive to do 
well for something like the car race audio 
game that was, maybe still is available  from and or for klango, but a block dropping game could be much 
easier to make playable and passibly appealing  
for sighted folk who do not want to use the sound, or who can not due to hearing loss, etc. 
We continue to be in a world where most games are for sighted folk only, and most audio games are pure 
audio. 
While it's a cool idea to gete sighted folk to learn to use their ears, and some will be  willing to try, 
many more would try a no eyes session if they 
could first get sucked in to the game playing as they are used to, i.e. looking at and bewing hipnotized by 
a screen.
I'll give this a try soon.




-- 
    B.H.
  Registerd Linux User 521886


 Josh K wrote:
Tue, Nov 03, 2015 at 07:18:56PM -0500

its always the simple games that are the most adicting! i hope we
see more of these little games in future.

follow me on twitter @joshknnd1982

On 11/3/2015 6:00 PM, David Hunt wrote:
Introducing Block Drop, from the people who bring us NVDA.

http://www.nvaccess.org/test/blockDrop.html

Block Drop

A game played purely with sound (no visuals), a test of the Web Audio API
Summary

Blocks fall from the sky, landing on the ground or on top of
already landed blocks. Use the left and right arrow keys (On
Desktop) or tilt your device left and right (on phones) while a
block is falling, to position it where you wish it to land. The
aim of the game is to play for as long as you can, without a stack
of blocks reaching the top. When you fill an entire row, that row
will disappear and you will go up a level in speed. The area you
are playing in is 7 blocks wide by 10 blocks high.
What you hear

You start by hearing a very low constant tone. This is the ground.
As a block starts to fall from the sky, you hear a tone (starting
quite high) decreasing in pitch as the block approaches the
ground. As you move the falling block left or right, the sound of
the block will move left and right within the stereo spectrum.
When the block finally hits the ground, the pitch of the ground
tone will then raise slightly, representing the top of the just
landed block (the new hight of the ground at that point). As other
blocks fall and you move them left or right, you will always hear
the height of the ground at that particular horizontal position,
allowing you to locate free space to place a block.
Requirements

  Desktop: Mozilla Firefox 36 or later
  Mobile: Safari on IOS 8 or later
  Stereo headphones or adiquitly placed speakers

Copyright © 2015 Michael Curran


To play this game, using Orca and Mozilla browser, locate the
'start game' button, and use 'orca+f12' to let the application
control the cursor.


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