Re: [Nautilus-list] [patch] - hierarchical script menus - still incomplete
- From: Darin Adler <darin bentspoon com>
- To: David Emory Watson <dwatson cs ucr edu>
- Cc: nautilus-list lists eazel com
- Subject: Re: [Nautilus-list] [patch] - hierarchical script menus - still incomplete
- Date: Mon, 28 May 2001 14:02:36 -0700
On Monday, May 28, 2001, at 01:45 PM, David Emory Watson wrote:
I think the current code will already do the right thing, and no
additional work is needed here except for some testing. If a directory is
moved or deleted or even renamed, the "files_changed" signal for its
parent directory will be called. This will eventually cause
reset_scripts_menu to run, which rebuilds the entire scripts menu.
The menus will be rebuilt just fine, but the list,
scripts_directory_list, may contain extranious entries until nautilus
shuts down. In addition we won't know to stop monitoring the old script
directories, unref them, etc. In fact you can see Bonobo-WARNING's if
you create a couple of sub-directories and then delete them. This
happens because the function call_when_ready_on_scripts_directory looks
at the scripts_directory_list when it setups the callbacks, so if you
delete a directory without removing it from the list then you get
extranious callbacks. It's really not a hugh deal (unless someone
creates 10 million script directories), but if there is an easy fix I
think we should take it..
I understand the problem now. We need to remember the URIs we used so we
can remove the menu items. Since the NautilusDirectory objects
automatically get updated, the code to remove the menu items doesn't work.
This can't be fixed just by monitoring the objects more closely, because
once you are notified about any changes, the object is already changed and
there's no way to recapture the old URIs.
I suggest that we keep a second list with the paths that are used to build
the Bonobo menus. Since the code always rebuilds the entire menu, we can
remove all the menus using the separate list of menu paths, and there's no
need to track changes in the individual NautilusDirectory objects.
I'm sure there are other ways to deal with this as well, but I can't think
of any simple ones off hand.
If we want to notice the directory being moved or destroyed, we also need
to connect to the "changed" handler of the directory's corresponding
file.
I think this needs to be done to address problem 1). When the "changed"
handler is called we clean up the scripts directory list.... I will
work on this for my next patch...
I don't think it's needed for the reasons I gave above.
+ view->details->scripts_directory_list = NULL;
This line of code is unnecessary.
There are a few for loops, as well as an if statement in
call_when_ready_on_scripts_directory which depend on this. I am using
this value to determine whether or not the scripts directory was
found/created.
All details fields start as NULL (0, whatever). Setting it to NULL again
seems unnecessary to me, but I guess it's OK.
+/* FIXME: Allow the icon to be set. */
The code to set the icon would be pretty simple, but we can do that in a
second pass after your check in, I guess.
-- Darin
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