Re: Marketing, GNOME 3.0 and subteams



I must agree here.  QT looks a lot more attractive to developers thanks to the excellent documentation they have.

sri

On Tue, Apr 28, 2009 at 8:48 PM, Shaun McCance <shaunm gnome org> wrote:
On Mon, 2009-04-27 at 16:37 +0100, Alex Hudson wrote:
> Stormy Peters wrote:
> > + Identify our target audience(s). Do we want to communicate with
> > existing GNOME users, all free desktop users, or try to reach out to
> > non-free-desktop users? (I think we can safely leave communicating
> > with developers up to the developers themselves.)
> > + Identify our key messages. What's new/interesting/cool about GNOME
> > 3.0. Who will it benefit? How?
>
> I'd like to proffer an observation on the above two points: part of what
> people are talking about being cool about GNOME 3.0 is the developer
> platform being streamlined and modernized. Although we want to
> evangelise the benefits, the most powerful message wouldn't be GNOME
> saying that stuff (we would, wouldn't we?) but having a series of other
> projects saying that.

It would *really* help to have top-notch developer
documentation to push our platform.  I'm not talking
about API references here, though those are important
as well.  I mean hands-on tutorials and conceptual
overviews.

Our platform has been lambasted for having inadequate
documentation in the past.  We have an opportunity to
overcome our previous shortcomings with a bang.  Let's
not waste it.

--
Shaun (aka Mr. Broken-Record)



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