Re: libseed-list Hooking into the imports system
- From: Jonatan Liljedahl <lijon kymatica com>
- To: Alan Knowles <alan akbkhome com>, Seed - Gnome Javascript <libseed-list gnome org>
- Subject: Re: libseed-list Hooking into the imports system
- Date: Wed, 30 Jun 2010 05:46:31 +0200
I don't see how this would be solved easily..
if 'xxx' is my magic handler, then autoloader can create an object 'xxx'
that calls my handler on get_property().. so my handler would be called
with 'zzzz'. Let's say 'zzzz' is a folder, and I want xxx.zzzz.foo to
load the file foo from that folder.. Nothing I can return from a
javascript handler would allow 'foo' to be fetched unless it's already
an existing member of 'zzzz', since there's no
Object.prototype.__lookupProperty__ hook or similar.
Maybe one could make a generic 'dynamic object' class in C, which could
be used recursively...
auto = new imports.dynamic.Object;
auto.get_prop = function(prop) {
var x = my_lookup(prop,base);
// if x is dir, return a new dynamic Object with a handler for that
directory..
// if x is a file, parse and return namespace..
// etc...
};
/Jonatan
Alan Knowles wrote:
It sounds alot like the autoload feature that was added to PHP.
It was only after the feature was made available that everyone realized that it was a flawed design (by that time people had already started using it...)
The partial solution was to add SPL::autoload() which does solve some of the problems..
for seed it might be that we have something like
imports.autoloader.register('xxx', function(args) {....});
or
imports.autoloader.register('xxx', imports.xxx.importer);
ZZZ = imports.autoloader.xxx.zzzz
That should give you the syntax you are after, without making it too confusing, along with enabling multiple handlers to be defined..
autoloader could easily be implemented in a very simple module...
Regards
Alan
--- On 30/Jun/2010, Jonatan Liljedahl wrote:
Alan Knowles wrote:
My concern here is that this would make code very difficult to understand.
Is there a way to implement this where it is an explicit behavior rather than an implicit,
Hence, when it is being used, you know from the syntax that it may be trying to do
> something magical, rather than overloading the 'reasonably'
> predictable behavior of imports.
I think that would be up to the developer, to use the notFoundHandler in
a wise way. My plan is mostly very 'reasonable', simply to add support
for modules written in a custom language and not having to bother if a
module is written in C, javascript, algoscript, or imported from GIR.
But I can see other (more or less reasonable) use cases too, creating
virtual namespaces under imports to integrate with other stuff, and I
think it would be a very elegant feature.
or could this not be done client side?
eg.
imports.smartloader.load('xxx');
Yes, that's almost what I do now, I have an imports.algoscript.Importer
class with a root instance at imports.algoscript._root_importer, so that
I can do:
zoo = imports.algoscript._root_importer._import('foo.bar.zoo');
But it means a lot of not-well-working duplication of the seed imports
object, since I want to use it for both normal seed imports and also to
handle directories the same was as seed imports does. (above should work
if foo is a dir, bar a file and zoo a variable in that file)...
Also it looks very ugly, so I have created special syntactic sugar in
algoscript to make it look like "zoo = import foo.bar.zoo".
The very nice thing with the imports object is that the properties are
virtual (they are created/found on the fly), but that any "real" JS
object in the chain simply takes over from there. You don't need to care
what part is a directory, a file, or a variable in that file, or a
member of an object in that file, etc.. This is not possible on client
side, I'd have to write my own importer class in C for this, more or
less duplicating everything from seed-importer.c...
But I'd really prefer to just use the existing system that's already
there and does it the right way: then I could just have a single handler
function, something like this:
imports.__notFoundHandler__ = function(name,dir) {
var dirs = [dir];
var ns;
if(dir!=imports.searchPath[0])
dirs = dirs.concat(imports.searchPath);
dirs.forEach(function(d) {
if (d == '.' && __script_path__)
d = __script_path__;
var f = d+'/'+name+'.as';
if (file_exist(f)) {
var ctx = new algoscript.Context;
ctx.eval_file(f);
ns = ctx.global;
ctx.destroy();
}
});
return ns;
}
For the toString stuff, I guess that's needed only for this patch.
BTW i'll be offline tommorow till next week, unless I can get net access...
offline, that sounds scary... ;)
see you later, thanks for the feedback!
/Jonatan
Regards
Alan
--- On 30/Jun/2010, Jonatan Liljedahl wrote:
Here is a small patch that adds a feature that I'd be very happy to see.
It allows one to hook into the imports system by defining a handler for
when a module was not found. Example:
imports.__notFoundHandler__ = function(name, dir) {
print("making "+name);
return {foo:123}
}
f = imports.foobar;
print(f.foo);
running above file prints:
making foobar
123
This can be used to integrate all sorts of cool stuff with the imports
object. For example, the handler can iterate over imports.searchPath to
find n+".html" and return an object representation of the DOM tree, or
parsing a custom language (hmmmm ;)), or perhaps even connect to an
online database of modules.. x = imports.seedgems.foo; -> updates foo
from an online repository, etc...
Currently it only passes the first path from seed_importer_search_dirs()
as the second arg, at least this works for the case when the search is
done inside a single directory, but I guess it would be better to just
send the whole path GSList by converting it to a JS array. One could
still work around it on the script side by merging the dir arg with
imports.searchPath if dir != searchPath[0].
BTW, this patch also adds the toString and toValue hack to
seed_importer_dir_get_property() so it doesn't call the handler saying
that "toString" module wasn't found, etc..
/Jonatan
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