Re: libseed-list Hooking into the imports system
- From: "Alan Knowles" <alan akbkhome com>
- To: "Jonatan Liljedahl" <j r liljedahl gmail com>
- Cc: libseed-list gnome org
- Subject: Re: libseed-list Hooking into the imports system
- Date: Mon, 05 Jul 2010 13:01:51 +0800
Do you think it would be an idea to copy the nearest standard here for your 'autoprop' Object. ?
https://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Global_Objects/Object/defineProperty
var o = imports.autoprop.defineObject({
get : function (name) {
},
set : function (name, value) {
},
enumerable: function(name) {
...
}
});
Regards
Alan
--- On 02/Jul/2010, Jonatan Liljedahl wrote:
> Yes, this was a nice solution. See attached 'autoprop' module. (Feel
> free to include it in the main distro, I think it can be very useful for
> all sorts of special objects. Perhaps one should also add callbacks for
> CallAsFunction, CallAsConstructor, GetPropertyNames, etc..)
>
> With this I could simply do a custom module-importer object like this:
>
> var make_importer = function(startPath, chain) {
> var o = new imports.autoprop.Object;
>
> o.get_property = function(name) {
> if(name==="searchPath") return imports.searchPath;
> var searchPath = startPath || imports.searchPath;
>
> for(var i=0;i<searchPath.length;i++) {
> var path = searchPath[i];
> var file = path+'/'+name;
> var file_als = file+'.als';
>
> if(_module_imports[file])
> return _module_imports[file];
>
> if(GLib.file_test(file,GLib.FileTest.IS_DIR)) {
> return _module_imports[file] =
> make_importer([file],chain.concat(name));
> } else
> if(GLib.file_test(file_als,GLib.FileTest.IS_REGULAR)) {
> GLib.file_get_contents(file_als,script={});
> ctx = new Context;
> ctx.global.__script_path__ = path;
> ctx.eval(script.contents);
> return _module_imports[file]=ctx.global;
> }
> }
> // fall back to original seed imports
> for(var i=0,ns=imports;i<chain.length;i++)
> ns = ns[chain[i]];
> return ns[name] || null;
> }
>
> o.set_property = function(name, value) {
> if(name === "searchPath") {
> imports.searchPath = value;
> return true;
> }
> return false; //or true to not allow custom props to be set..
> }
>
> return o;
> }
>
> var module = make_importer(undefined, []);
>
> // then I can use 'module' instead of 'imports' and it works exactly
> // the same except it also handles my algoscript modules:
>
> var Gtk = module.gi.Gtk;
> var foo = module.mydir.mysubdirfoo;
>
> /Jonatan
>
> Jonatan Liljedahl wrote:
> > I don't see how this would be solved easily..
> >
> > if 'xxx' is my magic handler, then autoloader can create an object 'xxx'
> > that calls my handler on get_property().. so my handler would be called
> > with 'zzzz'. Let's say 'zzzz' is a folder, and I want xxx.zzzz.foo to
> > load the file foo from that folder.. Nothing I can return from a
> > javascript handler would allow 'foo' to be fetched unless it's already
> > an existing member of 'zzzz', since there's no
> > Object.prototype.__lookupProperty__ hook or similar.
> >
> > Maybe one could make a generic 'dynamic object' class in C, which could
> > be used recursively...
> >
> > auto = new imports.dynamic.Object;
> > auto.get_prop = function(prop) {
> > var x = my_lookup(prop,base);
> > // if x is dir, return a new dynamic Object with a handler for that
> > directory..
> > // if x is a file, parse and return namespace..
> > // etc...
> > };
> >
> > /Jonatan
> >
> > Alan Knowles wrote:
> >> It sounds alot like the autoload feature that was added to PHP.
> >>
> >> It was only after the feature was made available that everyone
> >> realized that it was a flawed design (by that time people had already
> >> started using it...)
> >>
> >> The partial solution was to add SPL::autoload() which does solve some
> >> of the problems..
> >>
> >> for seed it might be that we have something like
> >>
> >> imports.autoloader.register('xxx', function(args) {....});
> >> or
> >> imports.autoloader.register('xxx', imports.xxx.importer);
> >>
> >> ZZZ = imports.autoloader.xxx.zzzz
> >>
> >> That should give you the syntax you are after, without making it too
> >> confusing, along with enabling multiple handlers to be defined..
> >>
> >> autoloader could easily be implemented in a very simple module...
> >>
> >> Regards
> >> Alan
> >>
> >>
> >>
> >> --- On 30/Jun/2010, Jonatan Liljedahl wrote:
> >>> Alan Knowles wrote:
> >>>> My concern here is that this would make code very difficult to
> >>>> understand.
> >>>>
> >>>> Is there a way to implement this where it is an explicit behavior
> >>>> rather than an implicit,
> >>>> Hence, when it is being used, you know from the syntax that it may
> >>>> be trying to do
> >>> > something magical, rather than overloading the 'reasonably'
> >>> > predictable behavior of imports.
> >>>
> >>> I think that would be up to the developer, to use the notFoundHandler
> >>> in a wise way. My plan is mostly very 'reasonable', simply to add
> >>> support for modules written in a custom language and not having to
> >>> bother if a module is written in C, javascript, algoscript, or
> >>> imported from GIR.
> >>>
> >>> But I can see other (more or less reasonable) use cases too, creating
> >>> virtual namespaces under imports to integrate with other stuff, and I
> >>> think it would be a very elegant feature.
> >>>
> >>>> or could this not be done client side?
> >>>> eg.
> >>>>
> >>>> imports.smartloader.load('xxx');
> >>> Yes, that's almost what I do now, I have an
> >>> imports.algoscript.Importer class with a root instance at
> >>> imports.algoscript._root_importer, so that I can do:
> >>>
> >>> zoo = imports.algoscript._root_importer._import('foo.bar.zoo');
> >>>
> >>> But it means a lot of not-well-working duplication of the seed
> >>> imports object, since I want to use it for both normal seed imports
> >>> and also to handle directories the same was as seed imports does.
> >>> (above should work if foo is a dir, bar a file and zoo a variable in
> >>> that file)...
> >>>
> >>> Also it looks very ugly, so I have created special syntactic sugar in
> >>> algoscript to make it look like "zoo = import foo.bar.zoo".
> >>>
> >>> The very nice thing with the imports object is that the properties
> >>> are virtual (they are created/found on the fly), but that any "real"
> >>> JS object in the chain simply takes over from there. You don't need
> >>> to care what part is a directory, a file, or a variable in that file,
> >>> or a member of an object in that file, etc.. This is not possible on
> >>> client side, I'd have to write my own importer class in C for this,
> >>> more or less duplicating everything from seed-importer.c...
> >>>
> >>> But I'd really prefer to just use the existing system that's already
> >>> there and does it the right way: then I could just have a single
> >>> handler function, something like this:
> >>>
> >>> imports.__notFoundHandler__ = function(name,dir) {
> >>> var dirs = [dir];
> >>> var ns;
> >>> if(dir!=imports.searchPath[0])
> >>> dirs = dirs.concat(imports.searchPath);
> >>> dirs.forEach(function(d) {
> >>> if (d == '.' && __script_path__)
> >>> d = __script_path__;
> >>> var f = d+'/'+name+'.as';
> >>> if (file_exist(f)) {
> >>> var ctx = new algoscript.Context;
> >>> ctx.eval_file(f);
> >>> ns = ctx.global;
> >>> ctx.destroy();
> >>> }
> >>> });
> >>> return ns;
> >>> }
> >>>
> >>>
> >>>> For the toString stuff, I guess that's needed only for this patch.
> >>>>
> >>>>
> >>>> BTW i'll be offline tommorow till next week, unless I can get net
> >>>> access...
> >>> offline, that sounds scary... ;)
> >>>
> >>> see you later, thanks for the feedback!
> >>>
> >>> /Jonatan
> >>>
> >>>> Regards
> >>>> Alan
> >>>>
> >>>>
> >>>> --- On 30/Jun/2010, Jonatan Liljedahl wrote:
> >>>>> Here is a small patch that adds a feature that I'd be very happy to
> >>>>> see.
> >>>>> It allows one to hook into the imports system by defining a handler
> >>>>> for
> >>>>> when a module was not found. Example:
> >>>>>
> >>>>> imports.__notFoundHandler__ = function(name, dir) {
> >>>>> print("making "+name);
> >>>>> return {foo:123}
> >>>>> }
> >>>>> f = imports.foobar;
> >>>>> print(f.foo);
> >>>>>
> >>>>> running above file prints:
> >>>>>
> >>>>> making foobar
> >>>>> 123
> >>>>>
> >>>>> This can be used to integrate all sorts of cool stuff with the imports
> >>>>> object. For example, the handler can iterate over
> >>>>> imports.searchPath to
> >>>>> find n+".html" and return an object representation of the DOM tree, or
> >>>>> parsing a custom language (hmmmm ;)), or perhaps even connect to an
> >>>>> online database of modules.. x = imports.seedgems.foo; -> updates foo
> >>>>> from an online repository, etc...
> >>>>>
> >>>>> Currently it only passes the first path from
> >>>>> seed_importer_search_dirs() as the second arg, at least this works
> >>>>> for the case when the search is done inside a single directory, but
> >>>>> I guess it would be better to just send the whole path GSList by
> >>>>> converting it to a JS array. One could still work around it on the
> >>>>> script side by merging the dir arg with imports.searchPath if dir
> >>>>> != searchPath[0].
> >>>>>
> >>>>> BTW, this patch also adds the toString and toValue hack to
> >>>>> seed_importer_dir_get_property() so it doesn't call the handler
> >>>>> saying that "toString" module wasn't found, etc..
> >>>>>
> >>>>> /Jonatan
> >>>> _______________________________________________
> >>>> libseed-list mailing list
> >>>> libseed-list gnome org
> >>>> http://mail.gnome.org/mailman/listinfo/libseed-list
> >>
> >
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