Hi,
I am currently experimenting with GJS
and try to do a simple socket server just for learning purposes.
This is what I have so far:
const GLib = imports.gi.GLib
const Gio = imports.gi.Gio;
let s = new Gio.Socket({
family: Gio.SocketFamily.IPV4,
protocol: Gio.SocketProtocol.UDP,
type: Gio.SocketType.DATAGRAM
});
let address = new Gio.InetSocketAddress({
address: Gio.InetAddress.new_any(Gio.SocketFamily.IPV4),
port: 4444,
});
s.init(null);
s.bind(address, true);
while(true) {
let buf = GLib.ByteArray.new(256);
for (let ii=0; (ii<256); ++ii) {
buf[ii]= 0;
}
buf[256]= 0;
let n = s.receive(buf, null );
print(n);
print(buf);
}
I can connect to it via
nc -u 127.0.0.1 4444
If I type in an "a" for example,
the socket server prints:
2
<blank>
So, it doesn't echo the input from netcat
and only prints the size of the input string.
Any idea what I'm doing wrong?
Hi Sven,
There's no GLib.ByteArray.new(length) constructor. What I believe is happening is that the "256" argument is getting ignored and you're getting a 0-length GLib.ByteArray, which isn't really a binding-friendly object and doesn't support JS indexing. I think that you're subsequently setting 256 _javascript_ properties on it, that are not visible to the C code that you're calling.
I would suggest to use GJS's native ByteArray:
const ByteArray = imports.byteArray;
...etc...
let buf = new ByteArray.ByteArray(256);
This _should_ work. However, it doesn't when I try it. I would suggest two things:
1. Write the equivalent C code of your test program, and if that works as expected, then please file a bug with GJS;
2. As a workaround, try using the methods of Gio.DatagramBased since Gio.Socket implements that interface. Gio.DatagramBased.receive_messages() looks like it might work for you.
Regards,
Philip C