On Tue, 2016-03-22 at 18:27 +0000, Andrea Giammarchi wrote:
Thanks Giovanni, that would solve only if `GLocalFile` will still implements everything monkey-patched on `Gio.File` otherwise the lie is gonna be a disaster in terms of expectations: ```js Gio.File.prototype.allFiles = function () { /* do something */ }; Gio.File.new_for_path('/').allFiles(); // throws an error if it doesn't inherit ```
Right, that's exactly what you cannot do: they are separate objects, changing one does not affect the other.
To restate my concern: I would like to have instances implementing interfaces be runtime aware of changes to such interfaces, otherwise there's no way to patch upfront in a consistent way any prototype which is not future proof or polyfill friendly, because you cannot patch instances unless you wrap all of them, which is the Proxy mess I've recently dropped due performance implications (faster on bootstrap, catastrophic while running)
That will require changes in gjs I am afraid. The code involved is in gi/object.cpp at object_instance_new_resolve() for object prototypes, and gi/interface.cpp at interface_new_resolve() for "interface" prototypes. The functions are called to "resolve" a property, that is, to make it lazily appear when the code is referencing it. One way to do so is to modify object_instance_new_resolve(), check if a property with that name exists on the interface object, then resolve to an accessor property that forwards to the interface. A little hackish, and probably with a lot of overhead to define the accessor property in C++, but it should work.
Is anyhow clearer what I am expecting? Yeah, I understand it won't work now ... but at least I hope it's clear. Best Regards
Cheers, Giovanni
On Tue, Mar 22, 2016 at 6:05 PM, Giovanni Campagna <scampa giovanni g mail.com> wrote:Ok, let's try a factual response... On Tue, 2016-03-22 at 17:24 +0000, Andrea Giammarchi wrote:There is not even any Gio.LocalFile known to JS.```js const a = imports.gi.Gio.File.new_for_path('./a.js'); // here the "now known to JS" Gio.LocalFile.prototype Object.getPrototypeOf(a).shenanigans = true; const b = imports.gi.Gio.File.new_for_path('./b.js'); // all instances affected indeed print(b.shenanigans); // true ```It's not exposed in the GIR file, so there is never a prototypeobject created in the first placeYes, there is a prototype object created. Every JS object with custom behavior has a custom prototype object in SpiderMonkey, that's just how it is. This prototype object is "GLocalFile", and it's stored in an invisible object that exists just to reference it, as well as other hidden classes that appear through GType but not through introspection. It's supposed to be mostly invisible, but it's unavoidable.There is: ```js const a = imports.gi.Gio.File.new_for_path('./a.js'); // here the *shared* Gio.LocalFile.prototype Object.getPrototypeOf(a); ```In GJS, you can check if an object implements an interface withmyObj.constructor.implements(Gio.File). That's good to know, thanks, yet if you read first messages ofthisthread it was about patching upfront and not at runtime. I understand I can find at runtime pretty much anything I want,butsince there is an introspection ability, why are thereundocumentedinstances around with undocumented prototypes? Or better, why `Gio.File.new` creates something unrelated with `Gio.File.prototype` or `Gio.File` methods ? Since this super secret thing is easily leaked, why not fixingthisinstead of saying that it shouldn't be known?You can't fix that. The truth is, Gio.File is a lie. Indeed, Gio.File.prototype.replace_contents !== (Gio.File.new_for_path('/foo')).replace_contents What it means is that Gio.File is an object that exists only to hold methods that quack like the actual interface methods, if you call them explicitly with say Gio.File.prototype.replace_contents.call(file, "bla") , but has nothing to do with the interface methods exposed on each object. The reason for this is that prototype inheritance is single, but a GObject class can have multiple interfaces, so there is no good place to put Gio.File.prototype on the prototype chain from file to Object.prototype (in a way that's generic and consistent with say, Gtk.Label and Gtk.Buildable). So what happens is that every class that also implements an interface will resolve all interface methods on its own prototype. In the Gtk.Label case, Gtk.Label implements Gtk.Buildable and Gtk.Widget implements Gtk.Buildable, both visible in the GIR, which means Gtk.Label.prototype.hasOwnProperty('custom_tag_start') === true and Gtk.Widget.prototype.hasOwnProperty('custom_tag_start') === true In the GLocalFile case, GLocalFile implements Gio.File, and we know that from GType at runtime, so window.<invisible name>.GLocalFile.prototype.hasOwnProperty('replace_contents') === true but you don't know that unless you poke at Object.getPrototypeOf Yes, this is very awkward if you monkey patch prototypes, but that's just how it is.The reason I've asked is that I've discovered there are hidden classes the GIR won't tell me, doesn't know, but **are** on myway.I don't believe Spidermonkey would support overloadinginstanceoffor this `instanceof` is the most easily "overloaded" ( not actually overloaded, it just checks `rightSide.prototype.isPrototypeOf(leftSide)` ) operator which iswhyI am asking if this would ever be solved.Now, if we tell a lie, we should at least be consistent about it, and that's why Gio.File.new_for_path('/') instanceof Gio.File should return true Checking the prototype would not work, but instanceof can be overloaded "properly", because after all we have access to the C API of SM and we can do what we want. Indeed, that's https://bugzilla.gnome.org/show_bug.cgi?id=587030 which has had patches for a while and probably needs a rebase, but would make the Gio.File lie less visible to programmers. Hope this clarifies the situation, and cheers, Giovanni
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