Rendering performance on custom text view on Gdk::Drawable
- From: ivar kängsepp <ivarbug gmail com>
- To: gtkmm-list gnome org
- Subject: Rendering performance on custom text view on Gdk::Drawable
- Date: Mon, 11 Jun 2012 23:59:10 +0300
Hi.
windows, gtkmm 2.24, mingw
I'm trying to write a hex-editor-like thingie using Gtkmm and
Gdk::Drawable and I'm having troubles getting any reasonable
performance out of it. I'm desperate for help.
Right now my code looks something like this: So far I've ended up
using prerendered characters for text.
void HexView::on_vScrl_value_changed() {
drawingArea.queue_draw();
}
bool HexView::DrawingArea::on_expose_event(GdkEventExpose* event) {
/* */
Glib::RefPtr<Gdk::Window> window = get_window();
if(window && data && numBytes) {
/* */
unsigned int scrlY = hexView->vScrl.get_value();
/* */
for(/*loop visible bytes*/) {
/* */
window->draw_pixbuf(char_pixbuf, 0, 0, x, y, 20, 20,
Gdk::RGB_DITHER_NONE, 0, 0);
}
}
return true;
}
Gtk::TexView widget renders huge amounts of text perfectly and
scrolling is nice and fast on a 1600x1200 window. My code gives me 2
updates/second. Using Cairo with Cairo::ToyFontFace and
Cairo::Context::show_text was twice as slow.
Thanks for reading.
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