Re: gstreamermm on windows/mac
- From: Julio Obelleiro <julio obelleiro gmail com>
- To: José Alburquerque <jaalburquerque cox net>
- Cc: "gtkmm-list gnome org" <gtkmm-list gnome org>
- Subject: Re: gstreamermm on windows/mac
- Date: Wed, 14 Jul 2010 14:17:32 -0500
When you say it wouldn't be long at least the window version, does it mean the mac version would already build, or that it does not build right now, and its not planned in the near future?
Also, plugin wise, I assume it does not cover all plugins available in the gstreamer releases, right?. If so:
- I assume it is possible to use non wrapped plugins just by using the direct C API, right?
- Is the quicktime decoder plugin among those wrapped? (sorry if the question is not specific enough, I'm still new to gstreamer) So, could the media_player_gtkmm example play quicktime movies by default?
Thanks for answering so fast!
2010/7/14 José Alburquerque
<jaalburquerque cox net>
Hello,
I am working on an open source C++ cross-platform project. I am planning on using Gstreamer for the video/audio support, and I was thinking whether to use the C++ bindings
gstreamermm or not. The questions are:
- Would
gstreamermm build on windows/mac platforms?
It doesn't presently build but I've been planning this for a while and this should be happening soon.
It won't be long before it will be available (at least on Windows). It is one of our goals so you will not lose out by using gstreamermm.
- How frequent is it updated?
It is updated as often as new and necessary API is added. I've not updated it recently, but I do as soon as I'm aware that new API is missing and should be added.
- Would it be more useful than going directly with gstreamer?
Anything possible with gstreamer can presently be done using gstreamermm because there's always a way to fallback to the C API if necessary. Plus you have the benefit of coding in C++.
--
José
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