Re: ANNOUNCE: cluttermm 0.5.1. hello world here
- From: Ionutz Borcoman <iborco gmail com>
- To: gtkmm-list gnome org
- Subject: Re: ANNOUNCE: cluttermm 0.5.1. hello world here
- Date: Wed, 7 May 2008 10:00:39 +0300
I, for one, been oscillating between using GTKmm and QT4 for my next pet
project.
After playing with both QT4 and GTKmm for more than a month, I've decided to
use QT4. Maybe try again using GTK/GTKmm in a year.
Right now, I find the documentation lacking in key areas (for example,
drag&drop in a tree) and I'm tired of waiting for an answer on a mailing
list, answer that might never come, and not in the mood of hacking GTK>Kmm
sources.
For me, the documentation that comes with GTK/GTKmm is the biggest stopper (to
me, it is extremely disturbing that the latest GTK book, www.gtkbook.com,
says nothing about Drag&Drop or threading - maybe they are there, but I
couldn't found them - or that the container chapter doesn't talk about the
Frame widget - not important, but why there is no mention of it?).
Cheers,
Johnny
On Wednesday 07 May 2008 12:59:31 am Hubert Figuiere wrote:
> On Tue, 2008-05-06 at 22:54 +0200, Martin (OPENGeoMap) wrote:
> > I need GTS library (Gobject) and i would know if it´s difficult create
> > C++ bindings or use C API can be anough here??
> > http://gts.sourceforge.net/reference/book1.html
>
> You can always use C API when there is no C++ version.
>
> > It´s seems like before GTKMM developer Guillaume Laurent nowadays hates
> > GTK or he have good reasons to not defend GTKMM anymore???.
>
> Long time ago, things have evolved, He is entitled to his own opinion.
>
> > Guillaume Laurent talks about the problems in use a stack object:
> > 1. From the stack : Gtk::Button foo("press me");
> > 2. From the heap : Gtk::Button *foo = new Gtk::Button("press me");
> > , but i see many advantages in use stack widgets because we can build
> > new widgets in a easy way like GTK# or ruby/gnome.
>
> Gtkmm allow both.
> Gtk::manage() is here to ensure proper ownership of the object (similar
> to Gtk's) when pointer are used. This is all documented.
>
>
> Hub
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