Re: Compilation under Windows
- From: Bruce Sherwood <Bruce_Sherwood ncsu edu>
- To: Petr Hracek <phracek2 tiscali cz>
- Cc: gtkmm-list gnome org
- Subject: Re: Compilation under Windows
- Date: Tue, 04 Mar 2008 11:58:48 -0500
Here is a document that may be of interest not only to you but also to
the wider gtkmm community:
http://vpython.org/gtkmm_on_windows.html
These notes give a lot of details gleaned from diverse sources on what
is required to create a gtkmm build environment on Windows. Your case
may be simpler than mine, as it involves OpenGL and Boost, but many of
the issues are general ones (the context is VPython, a 3D Python
programming environment).
The attempt was successful but was incredibly effortful. The great
complexity of the approach has led to retreating to implementing
lightweight machinery for creating windows and handling mouse and
keyboard events on Windows and Mac, while continuing to use the gtkmm
approach as the natural environment for Linux.
However, it should be mentioned that some of the difficulties described
in this document are present on Linux as well. For example, at this
time, gtkglext and gtkglextmm are not standard components of gtk and
gtkmm, and even on the popular Ubuntu 7.10 there is no package for
gtkglextmm, nor does a simple configure/make of the source code work,
for some unknown reason.
I want to express my gratitude for the large amount of work by dedicated
people to produce and maintain the many open-source tools described in
the document. What seems to be needed as the next step in these
developments is better support, documentation, and integration of these
tools on Windows and Macintosh.
Bruce Sherwood
Petr Hracek wrote:
Hello *,
I've successfuly build some programs under linux Fedora 7 and 8
and I would like to build these applications under the Windows.
Could you please help me what will be neccessary to donwload?
I've already downloaded MinGW.
What are other steps?
How shall I build these application?
regards
Petr
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