Re: ListStore problem



Hi!

> Desireable would be to be able to know which CellRendererText
> has been edited and write its content to array.

If you have a pointer to the cell renderer, then you'll probably want to use


  Glib::SignalProxy2<void,
    const Glib::ustring&,
    const Glib::ustring&> 
  signal_edited ()

and connect your signal handler. Every time a cell was edited, this signal
will be emitted.

Regards,
Simon

-- 
Simon Fuhrmann | NightSlayer at gmx.de



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