On Tue, Feb 11, 2014 at 10:11 PM, Norman Goldstein <
normvcr telus net> wrote:
> How would GTK need to be upgraded to do OpenGL better? How would it be better?
> -- More efficient at run-time?
> -- More flexibility for the programmer?
> -- Allow a fuller OpenGL functionality?
>
> I am asking out of curiosity, and am not presuming to be arguing against what you have said.
>
> Thank you.
The only problem I see is that neither Gtkglext nor Clutter/COGL have OpenGL profile support in context creation: you're stuck with an 8 year old version of OpenGL. But you probably only really need a more recent OpenGL if you're a game company like Valve, in which case you would be better off with something simpler like SDL2.
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