Re: [GtkGLExt] BadColor
- From: "Jason Newton" <nevion gmail com>
- To: gtkglext-list gnome org
- Subject: Re: [GtkGLExt] BadColor
- Date: Thu, 28 Dec 2006 11:58:33 -0800
I am seeing a problem where my application gets a "BadColor" X Window System
error, and exits. I can make the problem go away with the
'--gdk-gl-no-standard-colormap' option.
It does depend on what GL visual I request. But it also doesn't happen
consistently: I have to run a program many times before the error starts
occuring, and then it occurs consistently until I shutdown and restart X.
Now that I've restarted X, I'm having trouble reproducing it, but I've seen it
many times in the past, ever since I started using gtkglext.
It apparently has something to do with the 'XmuLookupStandardColormap()' call.
Any ideas what is happening here? I'm starting to just put the following in
my code to be safe, but its a kludge:
putenv("GDK_GL_NO_STANDARD_COLORMAP=1");
gdk_gl_init(&argc, &argv);
-bryan
I have the same problem. I'm on ubuntu edgy amd64 with fglrx 8.32.5 and mesa. Interestingly, if I use mesa, I get no problems ever. However with fglrx drivers... if I set GDK_GL_NO_STANDARD_COLORMAP I get no problems ever. If I don't though, I can run a threaded program I'm deving once with no errors reported and a clean exit in each of single buffer and double buffered modes, and then I get this every subsequent time until I restart x:
The error was 'BadColor (invalid Colormap parameter)'.
(Details: serial 172 error_code 12 request_code 1 minor_code 0)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
When Gtk::Main ctor is ran after initing gtk/gtkgl. The problem is created seemingly only when I use a threaded program I've built, however after words, I can't use any gtkgl program (including simpler single threaded ones). glxgears/mplayer still run fine with no tweaking/abnormal behavior though. This is completely consistant, and I've driven myself nuts trying to see if there's a racing condition or activity going on which needs to be hold the gdk thread lock... but everything looks like its exiting properly and nothing I try brings about any change... And as I've said before, mesa says nothing (even when using dbg versions of all relavent libs). Any input on this?
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