[GtkGLExt] A question about having 2 OpenGL widgets in 1 window
- From: Jack Chen <jacks_small_world yahoo com>
- To: gtkglext-list gnome org
- Subject: [GtkGLExt] A question about having 2 OpenGL widgets in 1 window
- Date: Mon, 22 Mar 2004 13:54:52 -0500 (EST)
Hi, I am encountering a problem here. I am creating a program that will
have more than 1 widget displaying OpenGL rendering. Right now I have 2
drawing area widgets in 1 window, one for mouse/keyboard interaction
and the other for just plain animation.
The problem is, when I use glReadPixels() to test and select a 3d
object, my program (I think) can't decide which OpenGL widget to read
the pixel from, and the program crashes. So my question is how can I
determine which OpenGL widget to use. I put glReadPixels() inside my
mouse's event callback function.
Also, when I create 2 OpenGL widgets with the same basic configuration
for OpenGL, like both in RGB and double buffering modes, should I
create 2 GtkGlConfig objects, or 1 will suffice?
Thank you in advance for any help.
Jack
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