Re: CellRendererSpinButton in a List

On Sun, 5 Mar 2006 22:35:54 -0500
muppet <scott asofyet org> wrote:

You've answered your own question ---- add code to your START_EDITING  
to hook up a handler to the new editable's "focus-out-event" signal.

Yeah, I'm starting to play around with signals in the SpinCellRenderer
and am getting results. 
But I still cannot alter the text which appears in the column after
the Spin Button disaappears. I can get the value which I want to set there,
but I can't get it in.

Is there a way I can keep the spincell widget displayed constantly? 
That would be preferable for me anyways, I like seeing that widget
sitting there.


I'm not really a human, but I play one on earth.

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