Re: Design Issues - Getting started with GUI interfaces.
- From: muppet <scott asofyet org>
- To: Tyler Hepworth <raklet gmail com>
- Cc: gtk-perl mailing list <gtk-perl-list gnome org>
- Subject: Re: Design Issues - Getting started with GUI interfaces.
- Date: Wed, 3 Nov 2004 21:53:49 -0500
On Nov 3, 2004, at 4:48 PM, Tyler Hepworth wrote:
On Wed, 3 Nov 2004 16:11:04 -0500 (EST), muppet <scott asofyet org>
basically, you're wanting to replace the contents of some container
editor widget for the currently selected row of the tree.
[snip description of a tree on the left and a pane on the right (a
listview, if i read correctly) allowing the user to see brief details
of the currently-selected thing on the left]
Second, I am not creating an editor. Perhaps I did not explain myself
well enough. Let me see if I can lay out the goal of what I am trying
so it's a typical explorer-like browse-and-details interface. if
you're using a TreeView (lists and trees use the same view widget) for
the list, and all of the things you can select on the left have the
same properties, you can actually avoid recreating the details widget
every time, and just recreate the ListStore. i do that in
(creates several TreeViews in a tabbed notebook, and fills each one's
model with data related to whatever is selected in the tree on the
i said "editor" because it's a very short leap from displaying the
details to allowing you to modify the details in the same widget,
especially if you're using a TreeView. in the past when i've set up
things like this, i've tried to avoid the need to create another window
in which to do the editing, as it's a lot of clutter for the user. if
you don't want to do that, it's not a problem, you'd use the same
infrastructure either way. ;-)
my earlier suggestion still stands; just keep in the toplevel window a
reference to the container you need to fill.
"the ternary operator makes it a bit less ugly."
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