Re: The best/standard way to use opengl in gtk
- From: Emmanuele Bassi <ebassi gmail com>
- To: Ingo Krabbe <ikrabbe ask googlemail com>
- Cc: gtk-list gnome org
- Subject: Re: The best/standard way to use opengl in gtk
- Date: Thu, 30 Sep 2010 17:52:42 +0100
On Thu, 2010-09-30 at 18:44 +0200, Ingo Krabbe wrote:
> > Clutter is the equivalent of CoreAnimation on Quartz; it should be used
> > to create dynamic and compelling user interfaces - and it should
> > definitely not be used to create GL viewports inside a GTK+ application.
> > in fact, if you try to fall back to pure GL it will probably be far less
> > performant than it would be normally.
> I wonder what it is, that makes clutter so slow.
Clutter is *not* slow.
> And what are the alternatives, to come back to the initial question.
the alternatives for 3D modeling? direct GL is probably a good option -
in which case GtkGLExt is a good place to start with. just because it
doesn't get many commits it doesn't mean it's dead.
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