Re: Efficient image drawing

On Thu, 2006-04-27 at 05:20 -0500, Paul Davis wrote:
> Howdy,
> I'm developing a video playback app and I'm a bit curious to see if 
> there's a better way to render images to the screen.  As it is now I'm 
> using the Gtkmm objects and copying images from my non-standard format 
> in a GdkPixbuf and then drawing to a GtkDrawingArea using 
> gdk_draw_rgb_image_dithalign.

This documentation suggests that GdkPixbuf doesn't need to copy the

Maybe if you implemented a GdkPixbuf backend for your custom format, you
could save on some slow memory copying.

Murray Cumming
murrayc murrayc com

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