Re: [gtk-list] GdkRGB drawing directly into a GdkImage



>  Can GdkRGB draw directly into a GdkImage? I know I can always draw into a
>  pixmap and retrieve the image from the pixmap, but this costs network bandwidth
>  and performance, particularly on slow networks.

Why do you want to draw directly on a GdkImage?

[It would be trivial to rip out GdkRGB's code if you really need to do this]

  Federico



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