GdkRGB drawing directly into a GdkImage



Hi all,

Can GdkRGB draw directly into a GdkImage? I know I can always draw into a
pixmap and retrieve the image from the pixmap, but this costs network bandwidth
and performance, particularly on slow networks.

Thanks,
--Arthur



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]