Game development - keystroke detection question.




Ok, so I started the game after getting many good ideas and I'm quite
far along except that I don't like the key_press_event and the
key_release_event.  I haven't looked into it, but I'm still working on
the graphics and wondered if anyone can help me with this - or point
me somewhere. 

Few problems are:

Holding down 1 key and pressing another results in the second key
being repeated.  No indication that the first key is being pressed. 
This is bad when you're fleeing a group of bad guys (full thrust key)
while firing (missile key).  Is there a way to get a list of the keys
currently pressed? 

This would also fix the problem with the shift/ctrl keys where they
send a "key_press_event" but don't send a "key_release_event". 

This is for GTK 1.0 series.  Help and pointers appreciated. 

 -Eric




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