Re: [gtk-list] Re: Large pixmap strategy needed




Perhaps you'll be interested in the little document I wrote some days ago ...
(attached).

Cu,
Damien.

----------
> De : Todd Dukes <tjdukes@flash.net>
> A : gtk-list@redhat.com
> Objet : [gtk-list] Re: Large pixmap strategy needed
> Date : dimanche 6 décembre 1998 6:32
> 
> Owen Taylor wrote:
> > 
> > Dave Swegen <dave@recursive.prestel.co.uk> writes:
> > 
> > > On Sat, Dec 05, 1998 at 16:06 +0000, Todd Dukes wrote:
> > > > You might try a tiled approach. You could have a library of tiles. Each
> > > > tile would be a small portion of the map. A map would be a list or
array
> > > > of the tiles to use.
> > > >
> > > > If you need to edit, you probably want to use an XImage instead of a
> > > > pixmap.
> > > > You can use shared memory if you need to display the images quickly
> > > > after
> > > > changing them.
> > >
> > > Is GdkImage a wrapper for XImage? That is what it looks like to me...
> > 
> > I'd advise against using GdkImages in this circumstance.
> > They are fairly complicated to use, and not really necessary
> > unless you are writing a game where you really need to
> > blast pixels to the screen at maximum speed.
> > 
> > A 1500x500 map isn't really that big from the current perspective-
> > (only 2 meg at 24bpp), so I think your best bet is to
> > load it as a single image on the server.
> > 
> 
> I suggested the tiles because I thought he would see re-use.
> Warcraft and similar games draw maps with tiles and get pretty
> good results. You don't have to create as much content. Just make
> sure all the tiles line up when placed next to each other. This
> way people who can't draw (like me ;) can still create maps.
> 
> > A good way to go about this is to save it as a PNG file and
> > then use gdk_imlib to load it and store it into a pixmap.
> > 
> 
> For a static pixmap I agree. He mentioned doing fills.  I assumed
> he ment that he would be filling irregular shapes, possibly 
> reading pixels from the pixmap to find the edge. I don't
> know how to do an efficient fill of a pixmap, is it possible?
> 
> I didn't understand what he would be doing with the fill. My
> recomendation
> for a game like Warcraft would be to generate the map or playing
> area out of tiled pixmaps and make all of the objects on the playing
> are also out of pixmaps. All of the pixmaps should be static. This way
> the game should play well over a network once you have created all of 
> the pixmaps.
> 
> The thing that made me suggest images was when he said he was going to
> be doing fills.
> 
> Todd.
> 
> > Once you have your map as a pixmap on the server, you can
> > write any portion to your GtkDrawingArea, using gdk_draw_pixmap().
> > You can also use gdk_draw_pixmap() to copy regions of
> > the window to itself implement scrolling.
> > 
> > Regards,
> >                                         Owen
> > 
> > [
> >   There are other options available. The GnomeCanvas widget
> >   should make doing "objects on a map" games really trivial.
> >   Unfortunately, getting the wrapping behavior you desire
> >   with GnomeCanvas would require some trickery, and might
> >   hurt the performance of the end result.
> > ]
> > 
> > 
> > --
> > To unsubscribe: mail -s unsubscribe gtk-list-request@redhat.com < /dev/null
> 
> -- 
> -----------------------------------------
> Todd & Lisa Dukes
> tjdukes@flash.net
> 
> -- 
> To unsubscribe: mail -s unsubscribe gtk-list-request@redhat.com < /dev/null

gdk-image-pixmap.txt.gz (GZ Fichier)



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