Re[2]: Framebuffer port of GTK/GDK !!




Anyone consider the OpenGUI environment? It's a complete
GUI by itself. It has a 3 layer structure which gtk+ can
be built on. It use FrameBuffer or svgalib. Seems like it
is an one man project for now. LGPL.
Link: http://www.tutok.sk/fastgl/

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Features:
              ultra-fast (asm kernel & MMX support) 
              the most robust library for Linux FrameBuffer 
              support for resolutions ranging from 320x200 to 1600x1200 
              windows system... 
              object-oriented multi-platform API (DJGPP, WATCOM, GCC, LINUX, QNX) 
              full application development framework (configuration file, file dialogs, etc.) 
              professionally tested & actively used for one year (see examples) 
              a tool for interactive code generation (draw & run) 
              and much more 

           The library consists of three layers. The first layer is a hand-coded and fast
           assembler kernel. This layer does the biggest piece of hard work. The second layer
           implements the API for drawing graphics primitives like lines, rectangles, circles etc.
           This layer is comparable to Borland BGI API. The third layer is written with C++ and
           offers a complete object set for the GUI developer. The third layer implements
           objects like input windows, buttons, menus, bitmaps etc, with addition of integrated
           mouse & keyboards support. 

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