Re[2]: Framebuffer port of GTK/GDK !!
- From: hashao <hashao china com>
- To: gtk-devel-list redhat com
- Subject: Re[2]: Framebuffer port of GTK/GDK !!
- Date: Fri, 24 Mar 2000 13:37:55 +0800
Anyone consider the OpenGUI environment? It's a complete
GUI by itself. It has a 3 layer structure which gtk+ can
be built on. It use FrameBuffer or svgalib. Seems like it
is an one man project for now. LGPL.
Link: http://www.tutok.sk/fastgl/
==== Quote ====
Features:
ultra-fast (asm kernel & MMX support)
the most robust library for Linux FrameBuffer
support for resolutions ranging from 320x200 to 1600x1200
windows system...
object-oriented multi-platform API (DJGPP, WATCOM, GCC, LINUX, QNX)
full application development framework (configuration file, file dialogs, etc.)
professionally tested & actively used for one year (see examples)
a tool for interactive code generation (draw & run)
and much more
The library consists of three layers. The first layer is a hand-coded and fast
assembler kernel. This layer does the biggest piece of hard work. The second layer
implements the API for drawing graphics primitives like lines, rectangles, circles etc.
This layer is comparable to Borland BGI API. The third layer is written with C++ and
offers a complete object set for the GUI developer. The third layer implements
objects like input windows, buttons, menus, bitmaps etc, with addition of integrated
mouse & keyboards support.
==== End Quote ====
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]