Re: A simple GtkSpinner is very costly in CPU cycles
- From: "Lucky B.C" <lblackc13 gmail com>
- To: Kian Karas <kian karas dev gmail com>
- Cc: gtk-app-devel-list list <gtk-app-devel-list gnome org>
- Subject: Re: A simple GtkSpinner is very costly in CPU cycles
- Date: Wed, 21 Mar 2018 15:59:16 +0700
Well the Gtk main loop can not break out, it means you can not play
animation of the GtkSpinner as slow as you want. I'm sorry I had not used
the GtkSpinner before, then I just did a test on the widget, so I see we
only make it playing or stop animation by setting it's "active" property
TRUE or FALSE.
On Wed, Mar 21, 2018 at 2:50 PM, Kian Karas <kian karas dev gmail com>
wrote:
Hi Lucky
I don't understand what it is you suggest. Could you elaborate?
Regards
On Tue, Mar 20, 2018 at 3:35 PM, Lucky B.C <lblackc13 gmail com> wrote:
Hi,
I am not sure about playing animation of the spinner to cause the high
cost. But you can try to have a callback from the g_timeout_add function
for starting (gtk_spinner_start) and stopping (gtk_spinner_stop) the
animation.
On Tue, Mar 20, 2018, 21:07 Kian Karas <kian karas dev gmail com> wrote:
Hi smart people
I just introduced animation, in the form of a GtkSpinner, to my
application
for the first time. When the spinner is animating, the application takes
up
45 % of the CPU resources (the application is otherwise idle at 0-2,6 %).
The CPU is a single core ARM Cortex-A7 running at 528 MHz (maximum).
This seems like a lot of MIPS for rotating an image of approximately
20x20
px.
Could it be caused by a simple misconfiguration?
Any suggestions on how I can reduce the load without disabling animation
completely?
Is it possible to slow down the frame rate of animations some how?
Thanks!
Kian
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