Re: Delay time to spawn new threads?
- From: Osmo Antero <osmoma gmail com>
- Cc: gtk-app-devel-list list <gtk-app-devel-list gnome org>
- Subject: Re: Delay time to spawn new threads?
- Date: Thu, 28 Nov 2013 09:11:45 +0000
My audio-recorder that was based on GTK2 had some threads that also
modified the GUI-elements. I had to call
GDK_THREADS_ENTER<https://developer.gnome.org/gdk3/3.10/gdk3-Threads.html#GDK-THREADS-ENTER:CAPS>
/ GDK_THREADS_LEAVE<https://developer.gnome.org/gdk3/3.10/gdk3-Threads.html#GDK-THREADS-ENTER:CAPS>
before modifying the GTK-elements, otherwise the GUI froze.
Now in GTK3, I've replaced the threads with
g_timeout_add_full<https://developer.gnome.org/glib/2.30/glib-The-Main-Event-Loop.html#g-timeout-add-full>
() and GAsyncQueue<https://developer.gnome.org/glib/2.26/glib-Asynchronous-Queues.html#GAsyncQueue>
.
g_timeout_full_id() runs within the MainLoop so GUI-locking is handled
automatically.
The code is here:
http://bazaar.launchpad.net/~osmoma/audio-recorder/trunk/view/head:/src/rec-manager.c
The recorder receives commands (like: start/stop/pause/etc.) from various
modules and sources. All commands go through the GAsyncQueue.
Bom dia
Osmo (Moma) Antero
On Thu, Nov 28, 2013 at 3:32 AM, David Buchan <pdbuchan yahoo com> wrote:
David Buchan <pdbuchan yahoo com> wrote:
Hi Michael,
My 32-bit, GTK+2 version does
// Secure glib
if (!g_thread_supported ()) {
g_thread_init (NULL);
}
at the beginning, and then the thread is spawned via:
on_button1_clicked (GtkButton *button1, MyData *data)
{
GThread *thread;
GError *error = NULL;
thread = g_thread_create ((GThreadFunc) my_function, data, FALSE,
&error); if (! thread) {
g_print ("Error: Unable to create new thread for my_function()
in on_button1_clicked().%s\n", error->message); exit (EXIT_FAILURE);
}
My 64-bit, GTK+3 versions does not do the g_thread_init() call.
It spawns a new thread via:
int
on_button1_clicked (GtkButton *button1, MyData *data)
{
GThread *thread;
thread = g_thread_new ("my_function", (GThreadFunc) my_function,
data); if (! thread) {
fprintf (stderr, "Error: Unable to create new thread for
my_function() in on_button1_clicked().\n"); exit (EXIT_FAILURE);
}
Show us your my_function(): you are almost certainly doing something
wrong. Best of all, provide a complete compilable example which
demonstrates the problem. And why are you casting the function pointer
to GThreadFunc? You do not need to call g_thread_init() with glib >=
2.32, and you do with earlier versions. Prior to version 2.24
g_thread_init() had to be the first glib call. Between 2.24 and 2.30 it
had to be the first
call relevant to threads.
Also, please don't top post.
Chris
==========================================
Hi Chris,
I removed the call to g_thread_init() and it still works fine! Great catch
there.
I had put the cast to GThreadFunc there because otherwise I get the
following error:
callbacks.c: In function ‘on_button1_clicked’:
callbacks.c:3829: warning: passing argument 1 of ‘g_thread_create_full’
from incompatible pointer type
/usr/include/glib-2.0/glib/gthread.h:225: note: expected ‘GThreadFunc’ but
argument is of type ‘int (*)(struct MyData *)’
I saw other people on the web do the cast as well to remove that error. Is
there a mistake in how I use g_thread_create()? I'd like to drop the cast
if I can. It seemed strange at the time I put it in.
Top-posting is due to the way Yahoo mail handles replies.
Maybe this
is better, but it didn't put the >'s in, thus the "====..." line. I
dunno. Sorry about that.
I'm still investigating the delay. The my_function() code is hundreds of
lines, so I'd need to create a small example to post.
Let me continue to investigate.
Dave
==========================
... and now I see what's going on.
My newly spawned thread calls a function which starts a messaging
idle-function.
[my main program] ---> [my new thread] ----> [post_message function] ===>
[update GUI idle function]
In my new thread, I call:
post_message (text, data);
and that looks like:
// Start an instance of activity_message() idle function.
int
post_message (char *message, MyData *data)
{
// Allocate memory for string; Idle function will free it.
data->activity_message = allocate_strmem (TEXTLEN);
// Copy message.
strncpy (data->activity_message, message, TEXTLEN - 1); // Minus 1 for
string termination.
g_idle_add ((GSourceFunc) activity_message, data);
sleep (1);
return (EXIT_SUCCESS);
}
// Idle function to add a message to the activity textview
// This idle function returns 0 in order to stop.
int
activity_message (MyData *data)
{
...
Update a textview with our message ...
return (0)
}
I set it up this way so the GUI can be updated.
The call to sleep() protects me against the situation in which my thread
makes a second call to post_message() when activity_message() hasn't
finished updating the GUI from the first call.
Is there a way to have my thread call post_message() whenever it needs to,
and have the messages queue-up?
Dave
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// moma
http://www.futuredesktop.org
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